So far a test such as:
fMousePosnX = MouseX()
Code: Select all
If ( fMousePosnX > (fScreenWth -2) )
ReleaseMouse(1)
EndIfAlso, if the mouse is returned to the WindowedScreen, how does one return the focus to the WindowedScreen?
I have also tried IsScreenActive():
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RenderWorld()
DisplaySprite(#CursorSprite, MouseX, MouseY)
FlipBuffers()
ClearScreen(RGB(0, 0, 0))
iScreenActive = IsScreenActive()

