Hiya,
I bought PB this morning, and I've downloaded it, installed it and taken a quick look. The help files seem pretty useful as a reference, but I could use some help getting started in general. I suppose what I'm looking for is general tutorials on the PB way of doing things, the PB way of thinking, event-driven coding in particular.
I'm not new to programming, nor to basic. I've programmed in everything from Spectrum Basic, Z80, 68000, Turbo Pascal, Amos, etc. I've spent the past year coding games and graphical demos in Blitz3d ( and I continue to do so, I don't plan on using PB for games. ) But I've never done any windows programming, or any event-driven programming, so it's going to take a while to pick that stuff up.
Any advice, suggestions and URLs appreciated. I tried the links page but the beginner's page is dead, and Rob's page is in German ( my German is very poor )
Help Getting Started
Oh that's the stuff. Thanks, Kale.
I'm reading through the UserGuide now, and everything's making a lot of sense so far ( the syntax is surprisingly similar to B3d, considering how different the languages are )
It would have been handy to have this userguide offline though. It's not included in the package I downloaded, is it? I did have a good look through all the folders, but I couldn't find anything but the command reference.
I suppose I can navigate through and print each page as I go.
I'm reading through the UserGuide now, and everything's making a lot of sense so far ( the syntax is surprisingly similar to B3d, considering how different the languages are )
It would have been handy to have this userguide offline though. It's not included in the package I downloaded, is it? I did have a good look through all the folders, but I couldn't find anything but the command reference.
I suppose I can navigate through and print each page as I go.