Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove)Try the shooter example, and modify the line
Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove)Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove); I activate collision
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove);I desactivate immediatly afterIn a game, I just needed to disable collision, and it doesn't work.
