could someone implement this
http://www.answers.com/topic/collision-theory
Collision theory
- Kaeru Gaman
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- Location: Germany
No need to be so hostile, Kaeru. A simple "yes" would have been enough! 
To be a little more descriptive: yes, but it would be very complicated. I think IBM has a supercomputer that does something like what you've linked, if that puts it into perspective for you.
To be a little more descriptive: yes, but it would be very complicated. I think IBM has a supercomputer that does something like what you've linked, if that puts it into perspective for you.
http://amods.kaeri.re.kr/mcdf/lecture-2002.pdfA. History of Wave Function Code Development wrote:Initially, codes for different products were packaged separately, though they shared many
common subroutines because the computers in the 1970s and 1980s had severe limitations in
the random memory size, disc space, and CPU speed. It was uneconomical to combine them
into one gigantic code because such a code will get low priority in running on mainframe
computers, which were the only kind that could run such codes. Over the years, various
versions of these codes ran on mainframes provided by IBM, CDC, Cray, DEC, etc.
- max_aigneraigner@web.de
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GREAT!
just let's ask for the sourcecode and write a wrapper!
XD.
..
(I don't know if someone here did create a physics engine like this.. maybe you have to find the information yourself...
I have got This Book where you can learn the basic physics for game engines.. (well physics is physics).. but my english is quite bad enough, not to understand most..
all in all.. good luck.. )
just let's ask for the sourcecode and write a wrapper!
XD.
..
(I don't know if someone here did create a physics engine like this.. maybe you have to find the information yourself...
I have got This Book where you can learn the basic physics for game engines.. (well physics is physics).. but my english is quite bad enough, not to understand most..
all in all.. good luck.. )
