Dark Game Studio announced
FPS creator looks kind of fun as a toy, has anyone tried it? What's the scripting like?
Paul Dwyer
“In nature, it’s not the strongest nor the most intelligent who survives. It’s the most adaptable to change” - Charles Darwin
“If you can't explain it to a six-year old you really don't understand it yourself.” - Albert Einstein
“In nature, it’s not the strongest nor the most intelligent who survives. It’s the most adaptable to change” - Charles Darwin
“If you can't explain it to a six-year old you really don't understand it yourself.” - Albert Einstein
If you want just FPS Creator to play with you can download the free version.. for free. 
http://www.fpscreator.com/betafiles/FPSCreatorFree.zip
Or you can get the full version for free with TrialPay:
http://www.trialpay.com/productpage/?c= ... id=9ahMQ9F
http://www.fpscreator.com/betafiles/FPSCreatorFree.zip
Or you can get the full version for free with TrialPay:
http://www.trialpay.com/productpage/?c= ... id=9ahMQ9F
I've got the full version and have tinkered with it a bit.pdwyer wrote:FPS creator looks kind of fun as a toy, has anyone tried it? What's the scripting like?
It's nice and somewhat easy to use (there's a lot to learn).
I haven't gotten into scripting yet other than what they show in the various tutorials that are available. IIRC (It's been a while) it's somewhat C like in syntax and looks like it has access to everything in FPSC so you could use it for anything you might need.
Most, if not all, of the built-in events and triggers use it and their scripts are accessible so you could place a trigger or set up an event, then modify it's script to change the way it behaves.
A couple of things I didn't care for with it though is the lack of a built-in configuration screen for your games to allow the user to adjust the controls, graphics and sound. You have to "code" that yourself. It also suffers from rather long loading delays between levels in the finished games.

