14:15:23: Creating resource group General
14:15:23: Creating resource group Internal
14:15:23: Creating resource group Autodetect
14:15:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:15:23: Registering ResourceManager for type Material
14:15:23: Registering ResourceManager for type Mesh
14:15:23: Registering ResourceManager for type Skeleton
14:15:23: MovableObjectFactory for type 'ParticleSystem' registered.
14:15:23: OverlayElementFactory for type Panel registered.
14:15:23: OverlayElementFactory for type BorderPanel registered.
14:15:23: OverlayElementFactory for type TextArea registered.
14:15:23: Registering ResourceManager for type Font
14:15:23: ArchiveFactory for archive type FileSystem registered.
14:15:23: ArchiveFactory for archive type Zip registered.
14:15:23: FreeImage version: 3.10.0
14:15:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
14:15:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
14:15:23: DDS codec registering
14:15:23: Registering ResourceManager for type HighLevelGpuProgram
14:15:23: Registering ResourceManager for type Compositor
14:15:23: MovableObjectFactory for type 'Entity' registered.
14:15:23: MovableObjectFactory for type 'Light' registered.
14:15:23: MovableObjectFactory for type 'BillboardSet' registered.
14:15:23: MovableObjectFactory for type 'ManualObject' registered.
14:15:23: MovableObjectFactory for type 'BillboardChain' registered.
14:15:23: MovableObjectFactory for type 'RibbonTrail' registered.
14:15:23: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
14:15:23: plugins.cfg not found, automatic plugin loading disabled.
14:15:23: *-*-* OGRE Initialising
14:15:23: *-*-* Version 1.6.0RC1 (Shoggoth)
14:15:23: OpenGL Rendering Subsystem created.
14:15:23: Particle Emitter Type 'Point' registered
14:15:23: Particle Emitter Type 'Box' registered
14:15:23: Particle Emitter Type 'Ellipsoid' registered
14:15:23: Particle Emitter Type 'Cylinder' registered
14:15:23: Particle Emitter Type 'Ring' registered
14:15:23: Particle Emitter Type 'HollowEllipsoid' registered
14:15:23: Particle Affector Type 'LinearForce' registered
14:15:23: Particle Affector Type 'ColourFader' registered
14:15:23: Particle Affector Type 'ColourFader2' registered
14:15:23: Particle Affector Type 'ColourImage' registered
14:15:23: Particle Affector Type 'ColourInterpolator' registered
14:15:23: Particle Affector Type 'Scaler' registered
14:15:23: Particle Affector Type 'Rotator' registered
14:15:23: Particle Affector Type 'DirectionRandomiser' registered
14:15:23: Particle Affector Type 'DeflectorPlane' registered
14:15:23: CPU Identifier & Features
14:15:23: -------------------------
14:15:23: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.66GHz
14:15:23: * SSE: yes
14:15:23: * SSE2: yes
14:15:23: * SSE3: no
14:15:23: * MMX: yes
14:15:23: * MMXEXT: yes
14:15:23: * 3DNOW: no
14:15:23: * 3DNOWEXT: no
14:15:23: * CMOV: yes
14:15:23: * TSC: yes
14:15:23: * FPU: yes
14:15:23: * PRO: no
14:15:23: * HT: yes
14:15:23: -------------------------
14:15:23: ******************************
*** Starting GLX Subsystem ***
******************************
14:15:23: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:15:23: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:15:23: SceneManagerFactory for type 'BspSceneManager' registered.
14:15:23: Registering ResourceManager for type BspLevel
14:15:23: GLRenderSystem::_createRenderWindow "PureBasic Ogre", 195x260 windowed miscParams: FSAA=0 externalWindowHandle=56623137
14:15:23: GLXWindow::create: The externalWindowHandle parameter is deprecated.
Use the parentWindowHandle or currentGLContext parameter instead.
14:15:23: GLXWindow::create used FBConfigID = 153
14:15:23: GL_VERSION = 2.1.2 NVIDIA 177.80
14:15:23: GL_VENDOR = NVIDIA Corporation
14:15:23: GL_RENDERER = GeForce 6800/AGP/SSE2
14:15:23: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
14:15:23: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
14:15:23: ***************************
14:15:23: *** GL Renderer Started ***
14:15:23: ***************************
14:15:23: Registering ResourceManager for type GpuProgram
14:15:23: GLSL support detected
14:15:23: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:15:23: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:23: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:24: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
14:15:24: RenderSystem capabilities
14:15:24: -------------------------
14:15:24: RenderSystem Name: OpenGL Rendering Subsystem
14:15:24: GPU Vendor: nvidia
14:15:24: Device Name: GeForce 6800/AGP/SSE2
14:15:24: Driver Version: 2.1.2.0
14:15:24: * Fixed function pipeline: yes
14:15:24: * Hardware generation of mipmaps: yes
14:15:24: * Texture blending: yes
14:15:24: * Anisotropic texture filtering: yes
14:15:24: * Dot product texture operation: yes
14:15:24: * Cube mapping: yes
14:15:24: * Hardware stencil buffer: yes
14:15:24: - Stencil depth: 8
14:15:24: - Two sided stencil support: yes
14:15:24: - Wrap stencil values: yes
14:15:24: * Hardware vertex / index buffers: yes
14:15:24: * Vertex programs: yes
14:15:24: * Fragment programs: yes
14:15:24: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
14:15:24: * Texture Compression: yes
14:15:24: - DXT: yes
14:15:24: - VTC: yes
14:15:24: * Scissor Rectangle: yes
14:15:24: * Hardware Occlusion Query: yes
14:15:24: * User clip planes: yes
14:15:24: * VET_UBYTE4 vertex element type: yes
14:15:24: * Infinite far plane projection: yes
14:15:24: * Hardware render-to-texture: yes
14:15:24: * Floating point textures: yes
14:15:24: * Non-power-of-two textures: yes
14:15:24: * Volume textures: yes
14:15:24: * Multiple Render Targets: 4
14:15:24: - With different bit depths: yes
14:15:24: * Point Sprites: yes
14:15:24: * Extended point parameters: yes
14:15:24: * Max Point Size: 63.375
14:15:24: * Vertex texture fetch: yes
14:15:24: - Max vertex textures: 4
14:15:24: - Vertex textures shared: yes
14:15:24: * GL 1.5 without VBO workaround: no
14:15:24: * Frame Buffer objects: yes
14:15:24: * Frame Buffer objects (ARB extension): no
14:15:24: * Frame Buffer objects (ATI extension): no
14:15:24: * PBuffer suppport: no
14:15:24: * GL 1.5 without HW-occlusion workaround: no
14:15:24: Registering ResourceManager for type Texture
14:15:24: ResourceBackgroundQueue - threading disabled
14:15:24: Particle Renderer Type 'billboard' registered
14:15:24: Creating viewport on target 'PureBasic Ogre', rendering from camera 'C0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0