SCREENWIDTH.l=GetSystemMetrics_(#SM_CXSCREEN):SCREENHEIGHT.l=GetSystemMetrics_(#SM_CYSCREEN)
InitSprite():InitKeyboard():OpenScreen(SCREENWIDTH,SCREENHEIGHT,32,""):ClearScreen(0)
StartDrawing(ScreenOutput())
LineXY(10,10,14,14,$eeeeee)
; Delay(10); <- uncomment this line and Point() in next line will catch the correct color
color.l=Point(14,14)
StopDrawing()
Delay(100)
CloseScreen()
Debug Hex(color)
Whats supposed to be different? I get "EEEEEE" no matter what
Paul Dwyer
“In nature, it’s not the strongest nor the most intelligent who survives. It’s the most adaptable to change” - Charles Darwin
“If you can't explain it to a six-year old you really don't understand it yourself.” - Albert Einstein
“In nature, it’s not the strongest nor the most intelligent who survives. It’s the most adaptable to change” - Charles Darwin
“If you can't explain it to a six-year old you really don't understand it yourself.” - Albert Einstein
Just gave it a quick run for you on 3 different machines all using PB4.3b4.
My desktop, an old IBM Thinkpad both on XpSp3 & my old Toshiba Notebook with W98SE, all ran no problems, excepting I had to drop the W98 back to a 24 bit screen to make it run.
Love your blitz-like colours!
Seems this bug is platform/drivers dependant. You found the fix by yourself, could be useful sometimes.
I don't know how we can still code on Windows OS Maybe sometimes someone will do a paper demonstrating that none of Windows games timing is accurate. Imagine that in real life, playing basketball sometimes with a square ball or +/- 5 mns. :roll:
djes wrote:Love your blitz-like colours!
Seems this bug is platform/drivers dependant. You found the fix by yourself, could be useful sometimes.
I don't know how we can still code on Windows OS Maybe sometimes someone will do a paper demonstrating that none of Windows games timing is accurate. Imagine that in real life, playing basketball sometimes with a square ball or +/- 5 mns. :roll:
Hehe, yes, i can not live without those blitz-like colours scheme.
So, looks like it is a ATI driver issue! ... again i must change it ... aaagh!
And yes, you are right about the internal inaccuracy of windows timing in graphics matter. But i think it is not a windows matter but an IBM-PC architecture one. :roll:
“In nature, it’s not the strongest nor the most intelligent who survives. It’s the most adaptable to change” - Charles Darwin
“If you can't explain it to a six-year old you really don't understand it yourself.” - Albert Einstein