IrrlichtWrapper 1.05 (still) beta
Cheers Thalius, must have missed that bit.
On another note, Irrlicht seems to have a problem with flickering triangles on certain graphics cards (Mine ). This is definitely an irrlicht problem rather than a wrapper issue as I've seen it on compiled irrlicht demos from people writing in other languages. Anyone else seen this or have any ideas how to avoid them.
It only seems to happen with the DX 9 engine.
my specs
Core 2 Duo 2.0Ghz
2 Gig Ram
160 Gig HD
nVidia 7600 256MB card (latest vista driver)
Vista Premium
On another note, Irrlicht seems to have a problem with flickering triangles on certain graphics cards (Mine ). This is definitely an irrlicht problem rather than a wrapper issue as I've seen it on compiled irrlicht demos from people writing in other languages. Anyone else seen this or have any ideas how to avoid them.
It only seems to happen with the DX 9 engine.
my specs
Core 2 Duo 2.0Ghz
2 Gig Ram
160 Gig HD
nVidia 7600 256MB card (latest vista driver)
Vista Premium
I had this using a new Graphics driver with an old DirectX version aswell. Upgrading both ( using Omegadrivers now ) worked for me.
Try updating themn -- if theres still that roblem make an AVI - i can forward that to Niko ( the irrlicht founder ) - maybe he has an idea to what could be causing that.
Thalius
Try updating themn -- if theres still that roblem make an AVI - i can forward that to Niko ( the irrlicht founder ) - maybe he has an idea to what could be causing that.
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
Sorry for the delay. Vista got in the way so I've had a busy week, Finally got things sorted so I've taken the afternoon off (Well it is Sunday ).
Haven't been able to make a video but here's a screen shot with a description. The triangles pop in and out of existence as you move or look around the landscape.
Is this good enough or do you need an avi?
Haven't been able to make a video but here's a screen shot with a description. The triangles pop in and out of existence as you move or look around the landscape.
Is this good enough or do you need an avi?
@T-Light: Ok About the Gfx Bug - this is most likely related to a wrong directx Version. I would not be surprised if some other games show strange behavior aswell. Can you try redownloading the latest DirectX from M$ and evtl. reinstall to latest Nvidia drivers and try again ?
I realize it has been a bit quiet around here lately - this is due to me mostly beeing stuck in one of the dungholes of life ...
Tho the new Version is progressing nicely and with a little bit of luck on my side ( hopefully i get payment from my customers in time so i dont have to take anotehr job meanwhile.... :/ ) a new Version will be available soonish.
Neotoma has ported also the 1.3 Sources partially yet .. and working on it.
Theres also a few goodies in the Pipeline currently.. i wont be telling here too much but one of em sounds like "IrrNet" ( based on ENet )
*g*
@Scarabol Infos coming soon...
There will be most likely be an beta release of the new Version soon so we can iron the last things out while i stop the slack and pick up again on the not-so-documented parts of the Manual ( 90% done atm .. ).
Thalius
I realize it has been a bit quiet around here lately - this is due to me mostly beeing stuck in one of the dungholes of life ...
Tho the new Version is progressing nicely and with a little bit of luck on my side ( hopefully i get payment from my customers in time so i dont have to take anotehr job meanwhile.... :/ ) a new Version will be available soonish.
Neotoma has ported also the 1.3 Sources partially yet .. and working on it.
Theres also a few goodies in the Pipeline currently.. i wont be telling here too much but one of em sounds like "IrrNet" ( based on ENet )
*g*
@Scarabol Infos coming soon...
There will be most likely be an beta release of the new Version soon so we can iron the last things out while i stop the slack and pick up again on the not-so-documented parts of the Manual ( 90% done atm .. ).
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
Hi. Im trying to add a menu item to a submenu in a contex menu, but it gives me an invalid memory access.
I can add the item to the original context menu no problem.
Anyone?
I can add the item to the original context menu no problem.
Code: Select all
Global *test.l = IrrGuiAddContextMenu (0, 200, 100, 100, 0 ,0)
Global *test2.l = IrrGuiContextMenuAddItem(*test,"Scene",1,#True,#True)
IrrGuiContextMenuAddItem(*test2,"New",1,#True,#False)
Last edited by Godai on Fri Jun 08, 2007 2:08 pm, edited 1 time in total.
Doing a level editor here and have more GUI issues.
How come I can't set a parent for the static text items? I want to add som informative text to my GUI dialogs, and that is not possible ATM.
Another bug is that you can only seem to add on edit box to a window. The other never appears.
It appears that the GUI system is in need of some debugging to be usable at all
Otherwise rocks so far. See my other GUI issues
How come I can't set a parent for the static text items? I want to add som informative text to my GUI dialogs, and that is not possible ATM.
Another bug is that you can only seem to add on edit box to a window. The other never appears.
It appears that the GUI system is in need of some debugging to be usable at all
Otherwise rocks so far. See my other GUI issues
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- Enthusiast
- Posts: 340
- Joined: Tue Apr 24, 2007 11:14 pm
Sounds like missng a dll (or maybe the wrong one).michaeled314 wrote:Tried it. Somewhere in the 3dScreenRequester it says invalid memory access
@Inner
Any News ?
Hmmm.. i can type the same one as ever (and its true) : It is a lot of work, we are standing at
;Number of Functions:509
;Not Documented / only imported : 169
Maybe that say enough...
And last Time i got more trouble in RL, so the IrrlichtWrapper is not my highest priority. But i'm still working on it.
Mike