Kale wrote:Heathen wrote:Im curious as to how that applies to this thread.? And why would I need an mmorpg tutorial when im writing an overhead shooter and have most of it planned? Perhaps if my thread was "help plx, I want make online game and need someone to show me?!1", then I would understand your response a little more.
errr....it's not a tutorial. Read it.
It made me laugh because you see these type of threads everywhere.
Im still curious as to why you would post it in this thread, when this thread has nothing to do with mmorpgs in fact, there's not even a single mention of mmorpgs. Why not start a new thread?
Seriously, look up the definition of mmorpg and perhaps you will see my confusion. An overhead shooter requires no server-side controlled entities like npcs and monsters, not many special items, nowhere near the same complexity in terms of network code. In fact, if you look at it in the most basic terms, only a few things needs to be synced.... I doubt I will even need to use motion planning like dead reckoning. I also really doubt that this will be much more complex than my previous projects (besides the drawing which I suck at), hence this thread.

Another point to make is, when it comes to action games, such as overhead shooters and FPS, the definition of massive is often completely different because of current technology and not being able to use standard dead reckoning or direction byting without it looking wierd. Take games like warrock for instance, that is labled a MMOFPS, yet there is a max player limit of 32 players per server I believe. In a 2d overhead mmorpg, each packet when you walk is often only a few bytes, (the id and the direction [1-4] or [1-8]), in an action game, you cant restrict movement so much, so the packets end up being much larger.
I personally find it insulting that you would deem this thread as a "newb who wants to make an mmorpg". Even besides the fact that it's not even an mmorpg, all you have to do is look at my past releases and you should see that I have a general idea of what im doing and actually put thought into what I do.
@The pms I got: Thanks for the kind words and interest!
I love Purebasic.