IrrlichtWrapper 1.05 (still) beta
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Hmmm... What's about: http://abusoft.g0dsoft.com/Irrlicht/IrrExt2.htm ?
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
I contacted Acki, and get his okay, to add his extension to the Wrapper. But at the Moment its christmas-pause.... i love my family much mor than this wrapper !Chrono Syndrome wrote:Hmmm... What's about: http://abusoft.g0dsoft.com/Irrlicht/IrrExt2.htm ?
Mike
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Irrlicht 3D - Let see some 3D stuff PB freaks!!
I seen this great wrapper for PB,
i toy'ed around with it, but let me
be honest, i'm no mathmatical freak.
I understand making a object move on X or Y axis is
not that hard, rotating it is a bit more complex, but
add a Z axis and things get very mathmatically.
To know which direction your object is going you
need to take the degree and XYZ and do some
COS and TANNING and the object is going forward
the way it should. Same goes for rotation.
Let's see some example code fellows
I have found this: I do understand it, but translate to PB, im sure
some of you have the code ready to use for me in your HD's
http://www.gamedev.net/reference/articl ... cle795.asp
Happy day's!
i toy'ed around with it, but let me
be honest, i'm no mathmatical freak.
I understand making a object move on X or Y axis is
not that hard, rotating it is a bit more complex, but
add a Z axis and things get very mathmatically.
To know which direction your object is going you
need to take the degree and XYZ and do some
COS and TANNING and the object is going forward
the way it should. Same goes for rotation.
Let's see some example code fellows
I have found this: I do understand it, but translate to PB, im sure
some of you have the code ready to use for me in your HD's
http://www.gamedev.net/reference/articl ... cle795.asp
Happy day's!
Version 1.04beta
Hi,
only to bring this Thread up...
Version 1.04beta of the IrrlichtWrapper is now released.
Look in the First post about Changes and Link.
Mike
only to bring this Thread up...
Version 1.04beta of the IrrlichtWrapper is now released.
Look in the First post about Changes and Link.
Mike
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Another Bug:
DX9 on my ATI Box gives a steady FPS at 60 ( Vblank Freq with Vsync on ).
but the Display of any of the example warps sometimes ( several frames forward then backward again ) - while this doesent occur in OpenGL ( in fact works as intended there ).
I experimentally added a Delay(1) in the While loop after irrlicht has rendered the scene, this seems to minimize the warps but still happens .. plus its not a real option as it limits the total fps.
To my surprise this doesent happen on my Nvidia machine. Possibly Driver related.. I have several machines here to test --- ill try to find some details ..
--
@neotoma btw need some help ?
Atm i could make an API refrence / Structure reference for 1.04 for JaPBe ( very handy ! ) and rework some typos plus extra infos in the manual ( chm ) if you like.
btw. Do i understand it right that currently only MD2 Mesh Anims are supported ?
Thalius
DX9 on my ATI Box gives a steady FPS at 60 ( Vblank Freq with Vsync on ).
but the Display of any of the example warps sometimes ( several frames forward then backward again ) - while this doesent occur in OpenGL ( in fact works as intended there ).
I experimentally added a Delay(1) in the While loop after irrlicht has rendered the scene, this seems to minimize the warps but still happens .. plus its not a real option as it limits the total fps.
To my surprise this doesent happen on my Nvidia machine. Possibly Driver related.. I have several machines here to test --- ill try to find some details ..
--
@neotoma btw need some help ?
Atm i could make an API refrence / Structure reference for 1.04 for JaPBe ( very handy ! ) and rework some typos plus extra infos in the manual ( chm ) if you like.
btw. Do i understand it right that currently only MD2 Mesh Anims are supported ?
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
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- Enthusiast
- Posts: 169
- Joined: Thu Oct 05, 2006 6:44 am
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eh.. why would you wanna do that ? btw. you speaking german ?What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "