The next Bgames' game: B-Intruders

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Flype
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Post by Flype »

:shock: that's a tremendous shoot game.

i particulary like the 'Game Credit' Music.

i return testing and give some feedback later. let's play first :P
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There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by lethalpolux »

Thanks a lot! It was a lot of work for me...
thanx for the credit music, i've composed a lot of the game musics.. but it's not my speciality... ;)
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Flype
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Post by Flype »

that's very playable with various graphics, sounds, weapons (i love the Lazer), hundred of sprites on screen, impressive effects, thousands of little ideas...

it's a VERY addictive game.
well done polux, it's state of the art.


since how many months are you working on ?
i can understand you are tired... but i like the result :)
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by lethalpolux »

Thanks flype :)
I'm working since 4-5 months ( but i've made a lot of things on this game: musics, code, some gfx, ect... ) on my free time ( not a lot a this moment ).
I think i will released next year the first version of S.I.C.K. who's the SDK to make space invaders game like 'The game factory'. It use Lethal engine 2.1 and bintruders routines.
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Post by flaith »

hi Polux,

i'm really impressed by your work, congrats :wink:
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Post by lethalpolux »

Thanks flaith! ;)
Pol.
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