You aren't suggesting writing something like a 3D or even physic engine where everything is about objects and how to simulate them in a language that isnt capable of oo , are you ?Dreglor wrote:Personally I'd rather not have any specific 3d engine in PB, it's rather bulky and forces a choice.
why not build are own within purebasic use opengl and/or directx9(or 10 even)? I have already, it's not exactly commerically ready, but it supports the basics of what most engines do and I did it without any help thats how easy it is. why settle with a bulky C++ made engine that potentally has a nasty licence attach to it and put the effort of trying to wrap it's OO functions to one that isn't? (don't flame me please :\)
Point is, Purebasic is matured enough to allow the creation of a native engine and the community has the potental to create such things, why not create one?
@ tmyke
I already visited your website but it serves nearly 0 informations about the engine.
I would be pleased if you could give us some details about it.
Like
- supportet platforms
- useable renderers
- license