I've bought Hexagon 2, it's a monster...
I love it, it works exactly has i would expect from a modeler!
It requires at least GL 1.4 support or you get some weird results...
All my meshes are made there...
Then i save has .obj... import in DeleD, create light map, and export to Mesh .
After that i convert bmp to png's and edit the file material to match these changes...
Gives some work, but it runs ok!
Strange thing is the light bug that happens within Purebasic, cause in DeleD all light works ok in the model.
Ogre 1.0.3 Beta available for testing
The file isnt on the internet anymore 
Could someone please email me the zip if they have it handy???
Britishprodigy@Hotmail.com
Thanks

Could someone please email me the zip if they have it handy???
Britishprodigy@Hotmail.com
Thanks

About shaders you might look on the OGRE Wiki for the appropriate MAterial Scripts and how to integrate DDS ( haven't really had time to test if its in Fred's Version or not .. )
Atm trying to figure how to write a wrapper myself for OGRE ...
Thalius
Atm trying to figure how to write a wrapper myself for OGRE ...
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!

I have been working on a pb wrapper for ogre too and had already came so far that i had my own terrain , entity and window related functions exported.Thalius wrote:About shaders you might look on the OGRE Wiki for the appropriate MAterial Scripts and how to integrate DDS ( haven't really had time to test if its in Fred's Version or not .. )
Atm trying to figure how to write a wrapper myself for OGRE ...
Thalius
But when i aksed fred for the sources of the Ogre3d.dll that is currently used i recieved
So i stopped my own work in hope i could save some time by upgrading the OgrePart of the Ogre3D.dll to the current ogre version and then , when i have a stable .dll , start to extend the funcionality.Yes, it will be made available as soon as it's cleaned, it shouldn't be long. Thanks !
Sadly i recieved the PM Wed Aug 16, 2006 and heared nothing about this topic since then.
Reminds me of blizzard way to say "soon"

oo maybe make it open to the community ? A few minds togetehr can do great things .. and for some ( like meI have been working on a pb wrapper for ogre too and had already came so far that i had my own terrain , entity and window related functions exported.
But when i aksed fred for the sources of the Ogre3d.dll that is currently used i recieved

As far as Fred goes , he got a new Job to have a reasonable income and fresh air and People besides his GF around him

Atm the Road looks like:
Finish Linux 4.0
Finish MacOSX 4.0
Expand 3D Features
Stay Tuned

Cheers, Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
