
Particles and Flares!?!?!?
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Particles and Flares!?!?!?
I was wondering if one can use the particle commands in PB with in a 2-D game, or is that something that can only be used in a 3-D background setting? Thanks 

yes you can
Source
Code: Select all
; Cederavic Le 15/01/2006
InitEngine3D()
InitSprite()
OpenWindow(0, 0, 0, 640, 480, "2D / 3D", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0)
CreateSprite(0, 1280, 480)
StartDrawing(SpriteOutput(0))
For t = 0 To 2000
c = Random(245) + 10
Circle(Random(1279), Random(479), Random(6) + 1, RGB(c, c, c))
Next
StopDrawing()
CreateSprite(1, 1280, 480)
StartDrawing(SpriteOutput(1))
For t = 0 To 100
Circle(Random(1279), Random(479), Random(16) + 8, Random(#White))
Next
StopDrawing()
CreateTexture(0, 32, 32)
StartDrawing(TextureOutput(0))
For t = 1 To 16
c = t * 16
Circle(16, 16, 16 - t, RGB(c, c, c))
Next
StopDrawing()
CreateMaterial(0, TextureID(0))
DisableMaterialLighting(0, 1)
MaterialBlendingMode (0, 1)
For x = -100 To 100 Step 20
CreateParticleEmitter(n, 10, 1, 1, 0)
ParticleMaterial (n, MaterialID(0))
ParticleTimeToLive (n, 2, 2)
ParticleEmissionRate(n, 20)
ParticleSize (n, 30, 30)
ParticleColorRange (n, Random(#White), Random(#White))
ParticleEmitterLocate(n, x, 0, 0)
n + 1
Next
CreateCamera(0, 0, 0, 100, 100)
CameraLocate(0, 0, 200, 200)
CameraLookAt(0, 0, 0, 0)
CameraBackColor(0, -1)
Repeat
Repeat
wEvent = WindowEvent()
Select wEvent
Case #WM_CLOSE
Quit = #True
EndSelect
Until wEvent = #False
;- Arriere plan
ClearScreen(RGB(0,0,64))
x0 + 8
If x0 > 1280
x0 = 0
EndIf
ClipSprite(0, x0, 0, 640, 480)
DisplayTransparentSprite(0, 0, 0)
ClipSprite(0, 0, 0, x0 - 640, 480)
DisplayTransparentSprite(0, 1280 - x0, 0)
;- 3D
a.f + 0.02
z.f = 300 * Cos(a)
y.f = 300 * Sin(a)
CameraLocate(0, y, y, z)
CameraLookAt(0, 0, 0, 0)
RenderWorld()
;- Premier plan
x1 + 3
If x1 > 1280
x1 = 0
EndIf
ClipSprite(1, x1, 0, 640, 480)
DisplayTransparentSprite(1, 0, 0)
ClipSprite(1, 0, 0, x1 - 640, 480)
DisplayTransparentSprite(1, 1280 - x1, 0)
FlipBuffers()
Until Quit = #True
Source
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
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- User
- Posts: 34
- Joined: Tue Mar 14, 2006 8:17 pm
WoW!!!
Wow Thank you very much!!!!!!!!!!