Engine3d.dll Sources

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JonChaos
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Engine3d.dll Sources

Post by JonChaos »

I have some Questions regarding the Engine3d dll sources.

The first one is where can i find the most recent sources for the engine3d.dll.
The ones avialible @ http://www.purebasic.com/OgreSources.zip have a file Date of 2003 and older so i doubt these are the sources für the .dll used in Pb 4.0

Second one is if someone has a Project file for those Files for Vc++ Express 2005 so i dont have to create one on my own ( lazy one i am :oops: )

And the third one is if there are any news / hints when we can expect an update to the Engine.dll :wink:
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Comtois
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Re: Engine3d.dll Sources

Post by Comtois »

JonChaos wrote:And the third one is if there are any news / hints when we can expect an update to the Engine.dll :wink:
After release of MacOS V4.
Please correct my english
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Post by JonChaos »

After some time a user pointet me to www.purebasic.com/ogre/ but i found there only the outdatet sources.

Does someone know where i could get the sources for the Engine3d.dll currently used in Pb4.0 ?
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Re: Engine3d.dll Sources

Post by dracflamloc »

Comtois wrote:
JonChaos wrote:And the third one is if there are any news / hints when we can expect an update to the Engine.dll :wink:
After release of MacOS V4.
Technically thats not legal since they have already released v4 officially for windows, which uses the lgpl ogre lib. Once a release is made the source must be made available as well.
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Post by Num3 »

Num3 straps dracflamloc to a chair and duck tapes him...
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Post by Fangbeast »

Num3, that's "duct" tape (We use the double sided stuff on him and give him a Brazilian with it) and technically, it's not worth it because it only makes him excited.

They stopped using "Ducks" on Dracflamloc after the condition he constantly sent them back in.
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
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Post by dracflamloc »

Sad but true... I admit it :oops:
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Post by Kale »

Fangbeast wrote:Num3, that's "duct" tape
Nope, the brand is 'Duck Tape'. :wink:

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--Kale

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Post by Num3 »

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