Advanced game related topics
stevev4v
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Posts: 18 Joined: Fri Jan 06, 2006 7:50 pm
Location: United States
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by stevev4v » Wed May 17, 2006 5:03 am
Hi,
Are there any examples using the new 3D engine in PB4? Physics, shadows and what not?
Thanks!
AMD Athlon64 X2 4200+, eVGA GeForce 7950GT KO, 1GB PC3700, Creative X-Fi. 200GB SATA Striped RAID.
Comtois
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by Comtois » Wed May 17, 2006 7:06 pm
stevev4v
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Posts: 18 Joined: Fri Jan 06, 2006 7:50 pm
Location: United States
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by stevev4v » Fri May 19, 2006 4:50 am
Thanks for the demo... I am not seeing any shadows though I do have the latest Radeon drivers installed... any idea?
AMD Athlon64 X2 4200+, eVGA GeForce 7950GT KO, 1GB PC3700, Creative X-Fi. 200GB SATA Striped RAID.
Thalius
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by Thalius » Fri May 19, 2006 1:30 pm
Works for me with shadows ... have you tried the otehr shadow Mode ?
WorldShadows(#PB_Shadow_Modulative) ?
Greets, Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
stevev4v
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Posts: 18 Joined: Fri Jan 06, 2006 7:50 pm
Location: United States
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by stevev4v » Fri May 19, 2006 3:32 pm
I have tried the other mode and still no joy. weird.
AMD Athlon64 X2 4200+, eVGA GeForce 7950GT KO, 1GB PC3700, Creative X-Fi. 200GB SATA Striped RAID.
Invizix
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Posts: 5 Joined: Thu Jul 06, 2006 5:32 am
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by Invizix » Thu Jul 06, 2006 3:25 pm
The example provided in this posting does not seem to compile, it gives the following error...
Code: Select all
Line 35: Bad parameter type, number expected instead of string
netmaestro
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Posts: 8451 Joined: Wed Jul 06, 2005 5:42 am
Location: Fort Nelson, BC, Canada
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by netmaestro » Thu Jul 06, 2006 3:34 pm
There's two OpenWindow statements in that source with the old parameter order. Just move the window name from the end of the line back to before the flags for those two lines and it'll work.
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