Fred wrote:Because '1' isn't a variable so you can't acces its field . If it's only a speed matter, we can still put PeekX() in the compiler it self to avoid an extra call..
Ony for your syntax checker
Belive! C++ version of Puzzle of Mystralia <Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Psychophanta wrote:A correct and clean way to manage sequentially stored structures is to refer data using linked lists and/or pointers inside the structures.
Maybe but why should I put the screen datas on an array/linked list first?
Thats not fast and not useful in all cases....
Belive! C++ version of Puzzle of Mystralia <Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
*pointers can be incremented, so there's no problem :roll:
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer