Ony for your syntax checkerFred wrote:Because '1' isn't a variable so you can't acces its field. If it's only a speed matter, we can still put PeekX() in the compiler it self to avoid an extra call..
Syntax error message: *(p+1)\v
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
- Psychophanta
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Maybe but why should I put the screen datas on an array/linked list first?Psychophanta wrote:A correct and clean way to manage sequentially stored structures is to refer data using linked lists and/or pointers inside the structures.
Thats not fast and not useful in all cases....
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Yes. Only if I have to use one extra varaible pointer.Fred wrote:btw, using an extra variable pointer will hardly impact on the perfs..
But is is ok for now....I will see... what the PureTeam can do for this request
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
and it's easy to use this syntax:
*pointers can be incremented, so there's no problem :roll:
Code: Select all
*var.byte = @"test"
while *var\b
debug *var\b
*var + 1
wendNo programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer


