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PreviousBuffer = UseBuffer(NewBuffer)
It would be more useful get the sprite number (or -1 for the screen)
for example:
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buffer = UseBuffer(mysprite)
;draw some sprites
UseBuffer(buffer)
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SpriteWidth SpriteHeight SpriteDepth SpriteOutput SaveSprite...
Last request:
Why can't the Sprite3D display on the current buffer ?
It's a bit limited this way, isn't it ?
Dri
