Ogre Engine Terrain Features

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
JonChaos
User
User
Posts: 26
Joined: Wed Nov 03, 2004 11:23 pm

Ogre Engine Terrain Features

Post by JonChaos »

Hi
I know everyone of us is looking forward for the next release of Pb so i know feature requests will have to wait a pretty long time bevore they can hope to be implemented.
Anyway i would like to make a feature request i would love to see beeing implementet in Purebasic.

Actually the Terrain feature is a nice way to make a terrain for a game.
Unfortunately it lacks the flexibility i would like to see.

In the ogre engine i can make use of the Paging Landscape Scene Manager to make nearly infinite landscapes.
[urlhttp://www.ogre3d.org/wiki/index.php/Paging_Sc ... _Manager_2[/url]

The possibilitys are very very nice and combined with the ease of use and Speed Pure Basic offers there would be very great apps and games possible.

My friends and i even thought about scanning and splitting the d&d fearun map from the 2nd edition box (more than 2x2 meters) and making an "move through map " of faerun which would really be a nice thing which could easily be extendet.

But to stay on topic i think the Ogre engine has so many features which i would love to see implementet and i hope ill see some of them in 4.0.

Another thing i would like to see would be the

CreateTerrain(FileName$, MaterialID, [ScaleX, ScaleY, ScaleZ, [Precission]]) - Function
beeing extended with TerrainID and x,y,z coordinates where the terrain would be placed in the world as well as to allow placing multiple terrains in the world.

This would require a UnloadTerrain(TerrainID ) as well.

I think the Paging Landscape Scene Manager would be better but extending the current terrain function would give us the needet possibilitys too.

Anyway keep up the fantastic work and if u wouldnt mind .......

....... *wants to get his fingers on the 4.0 changelog *