Wishlist for PureBasic v4.0

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Killswitch
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Post by Killswitch »

Thanks :D
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Post by freak »

This is all described in the help. Just rtfm!
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Post by va!n »

would be nice to have 7z pack/unpack algo support in future too! http://www.7-zip.org/7z.html
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Post by Num3 »

va!n wrote:would be nice to have 7z pack/unpack algo support in future too! http://www.7-zip.org/7z.html
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Post by josku_x »

I wish also to have more gadgets. I know PB has already many gadgets, but It would be cool to have them all.

I hate to use PureVision Gadgets, I would like them to be in PB as PBgadgets.


Also functions to skin the window would be cool.


(PS: Yes, I have searched the forum and I can do these already, but it still would be cool :wink: )
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Post by Tranquil »

Dare2 wrote:A command like GroupGadgets would be nice. This command would associated clumps of gadgetry and allow some actions to then be applied to all gadgets in a group. Gadgets should also be allowed to belong to more than one group.

It could be used for HideGadget, DisableGadget, etc, to do block actions.
eg:

Code: Select all

...
  OptionGadget(#Option1,X,Y,40,20,"ONE")
  OptionGadget(#Option2,X,Y,40,20,"TWO")
  OptionGadget(#Option3,X,Y,40,20,"Whee")
...
  ButtonGadget(#ButtonA, etc)
...
  ComboBoxGadget(#ComboZ, etc)
...
  GroupGadgets(#Group1, #Option1,#Option2,#Option3[, ...])
  GroupGadgets(#Group2, #ButtonA,ComboZ,#Option3[, ...])
...
  HideGadget(#Group2,#True)
  SetGadgetState(#Group1,1)
Some of this can be done in other ways (eg a procedure that does all the hiding/disabling/etc of a clump of gadgetry) but it would be neat.

For OptionGadgets it is a very intuitive way of lumping associated radio buttons together. So if one is chosen others in the group are unselected.
We wrote a third party lib to do that. just take a look here:
viewtopic.php?t=16613&highlight=group+gadgets

it allows grouping, resetting, hiding and many more of gadgets.
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Post by Polo »

We wrote a third party lib to do that.
Feature (and not third party lib) request :)
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Post by Tranquil »

Sure. you are right. Shame on me. :) :oops:
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Post by nco2k »

@va!n
agree, native 7z would be great.

c ya,
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Post by Sebe »

Another vote for native 7zip 8)
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Post by va!n »

Improved Sprite3D Lib *please* ;)
----------------------------------------
Hello Fred, When people are using any 3D Sprite, the sprite must be exactly 32x32, 64x64, and so on... It would be damn cool, when the user can load any size of image (texture) and the 3d stuff cut it internally to a useable format...

for example when loading a bitmap/texture with the size of 110x50, DX or the 3DLib could handle this internally as 128x64 (or just handle it as two 64x64 objects) and not as 128x128 !!! (This would be a big way for us all ;-)
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Post by nco2k »

@va!n
i was using a 1600x1200 large 3d sprite with no problems, i think its more a gpu issue.

c ya,
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Post by Ralf »

Another vote for native 7zip 8)
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Post by jacobmp92 »

Got my vote for 7zip :)
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Post by dagcrack »

well.. I vote for 7zip but only if it adds just a few KBs to the exe and not 200KBs :P - Let's add 7up too!
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