Execution Speed: a striking observation on my PC!

Everything else that doesn't fall into one of the other PB categories.
SoulReaper
Enthusiast
Enthusiast
Posts: 372
Joined: Sun Apr 03, 2005 2:14 am
Location: England

Post by SoulReaper »

Hello :D

lots of laughs haaa
I enjoyed reading down through this and had an idea :idea: :idea: :idea:
lets go back to Dos for 100% cpu power :twisted:

Alway remember the devil is in the small print :roll: :wink:

Assumption is the mother of all F*** ups :roll: :wink: :lol:

Oh and to ERR is Human :twisted:
Num3
PureBasic Expert
PureBasic Expert
Posts: 2812
Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:

Post by Num3 »

Besides the obvious (first run is faster) i could be because of the graphics board...

In the 1st run, the sprites are stored in the beginning of the gfx mem, and on the second they are stored further away, so access time is longer...
Dare2
Moderator
Moderator
Posts: 3321
Joined: Sat Dec 27, 2003 3:55 am
Location: Great Southern Land

Post by Dare2 »

Sub-Routine wrote:Hang on, the TPS you are displaying is Ticks per Sprite, so the higher numbers mean the sprites are slower. Exactly the opposite of frame rate.

Rand
Respect. :D
@}--`--,-- A rose by any other name ..
Dräc
Enthusiast
Enthusiast
Posts: 150
Joined: Sat Oct 09, 2004 12:10 am
Location: Toulouse (France)
Contact:

Post by Dräc »

:lol: ...ok. That true a confusion can existe between FPS:

TPS is the acronym of TEMPS = TIME in french
But it doesn’t matter, as I wrote on my first post:
Dräc wrote: “indicates the elapse time spend”
.

So, bigger it is, slower is the display. (@Sub-Routine ;) )

@Num3: Now, at the light of this clarification, your explanation doesn’t match and you can admit that the situation is strange, isn't it ?!
Post Reply