Hi wilbert,
I'm not surprised that the stitching example was your favorite
As always I appreciate your support and acknowledgement.
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Hi Lunasole,
For the OSX build the SSE, SSE2, and SSE3 options were checked, I believe the same was true for the Windows binaries.
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Updated the OSX interface:
- converted 10 examples
--
cv_cam_haar_transform.pb: builds a direct and inverse Haar wavelet transform
--
cv_cam_haardetect_face.pb: tries to detect a frontal-face using HaarCascades
--
cv_cam_logo.pb: adds a logo with border to a webcam stream by utilizing the Region Of Interest functions
--
cv_cam_saveimage.pb: images are saved to a folder at one second intervals
--
cv_cam_writeframe_1.pb: video is saved to a folder
--
cv_cam_writeframe_2.pb: images are saved to a folder
--
cv_chessboard.pb: generates the top view of a chessboard pattern from its perspective view
--
cv_convertimage.pb: converts from one image to another with optional vertical flip
--
pb_gl_cam_cube.pb: using OpenGL and textures, the webcam interface is displayed onto the surfaces of a rotating cube
--
pb_gl_cam_invert.pb: using OpenGL and textures, the webcam interface is displayed onto the front and inverted onto the back of a revolving rectangle
cv_cam_writeframe_1.pb:
-
8BPS codec: used to compress planar RGB video in Quicktime files
-- a video created using this example will be very large due to the codec; OSX has a limited selection compared to Windows
pb_gl_cam_cube.pb & pb_gl_cam_invert.pb:
needs some work due to the poor video quality.
- I believe the problem is in the Procedure
ConvertIplToTexture
-- I thought changing the parameters from
#GL_RGB to
#GL_RGBA would resolve the issue, but it only made the video stream recognizable