IndPro wrote:My plans goes on for few years, 5 to 10 to be accurate. Is there any information available what is goin to happen with PureBasic in future.
In short, no. The blog promises this, after April:
blog wrote:We will probably ship one or two bug fix versions and then a new major with a priority for the 64 bit Cocoaified OS X version (which is already running here, but not yet finished/tested). After that, may be some big surprises

I have been using PB for about 1.5 yrs, and for the most part, I am happy with it. My primary use is text manipulation.
The developers have clearly declared that ARM will never be covered. That kills any tablet plans. Win8 (for x86 cpu's) is a great unknown--nothing has been promised.
The majority of PB updates seem to focus on adding libraries for game-oriented programmers. Here is the History (from the Help file) for the past two years:
History
7th November 2011 : Version 4.60
- Added: a brand new '3D' example folder
- Added: 'Joint' library
- Added: 'SpecialEffect' library
- Added: 'StaticGeometry' library
- Added: CameraPitch(), CameraRoll(), CameraYaw(), SwitchCamera()
- Added: ApplyEntityForce(), ApplyEntityImpulse(), EntityPitch(), EntityRoll(), EntityYaw()
- Added: GetEntityAttribute(), GetEntityMaterial(), SetEntityAttribute(), SetEntityMaterial()
- Added: LightDiffuseColor(), SpotLightRange(), LightLookAt(), DisableLightShadows()
- Added: MaterialDepthWrite(), MaterialSelfIlluminationColor(), MaterialShininess(), GetScriptMaterial()
- Added: CreateLine3D(), CreateCube(), CreateSphere(), CreateCylinder(), CreatePlane()
- Added: MeshVertexCount(), UpdateMeshBoundingBox(), MeshRadius(), AddMeshVertex()
- Added: MeshVertexNormal(), MeshVertexColor(), AddSubMesh(), BuildMeshShadowVolume()
- Added: MeshVertexTextureCoordinate(), AddMeshFace(), FinishMesh(), NormalizeMesh()
- Added: SaveMesh(), SetMeshMaterial(), SubMeshCount(), TransformMesh()
- Added: NodePitch(), NodeRoll(), NodeYaw(), GetScriptTexture(), TextureOutput()
- Added: EntityCollide(), RayCollide
- Added: OpenGL renderer to the 3D library on Windows, when using the OpenGL subsystem
- Added: CanvasGadget(), CanvasOutput()
- Added: SetGadgetItemData() for PanelGadget
- Added: MoveElement(), MergeLists(), SplitList()
- Added: RandomizeList(), RandomizeArray(), DoubleClickTime()
- Added: PushListPosition(), PopListPosition(), PushMapPosition(), PopMapPosition()
- Added: ImageID parameter to OpenSubMenu()
- Added: #PB_ListIcon_ThreeState and #PB_ListIcon_Inbetween
- Added: #PB_Tree_ThreeState and #PB_Tree_Inbetween
- Added: crossplatform ComboBox events
- Added: 'DeclareC' keyword for completness
- Changed: FindString() 'StartPosition' parameter to be optional
- Changed: WebGadget to use WebKitGtk on Linux
- Changed: ContainerGadget with #PB_Container_Borderless to no longer add a 2px invisible border on Linux
- Changed: EntityPhysicBody(), CreateLight(), RenderWorld(), ShowGUI(), WorldShadows()
- Changed: EntityMaterial() to SetEntityMaterial()
- Removed: Get/SetEntityMass(), Get/SetEntityFriction()
- Removed: SetMeshData()
- Fixed: Many bugs
IDE:
- Added: IDE options for commandline project building
- Added: monitoring of files for changes on disk while they are open in the IDE
- Added: FilePanel custom implementation with Drag & Drop, Dropdown menu, scrolling also on OSX
- Added: Diff tool for directories/files
- Added: Html help viewer for Linux/OSX
- Added: Help viewer in toolspanel
- Added: new Color Picker tool
- Added: enabled font selection in IDE for OSX
- Added: ProjectPanel now remembers node expanded states
Debugger:
- Added: maximize button to all debugger windows
- Added: all IsXxx() and XxxID() functions to the expression parser (for data breakpoints)
8th September 2010 : Version 4.51
- Fixed: Quite some compiler and libraries related bugs
7th June 2010 : Version 4.50
- Added: Support for Array, List, Map inside structures
- Added: CopyList(), CopyMap(), CopyArray()
- Added: FreeList(), FreeMap(), FreeArray()
- Added: CopyStructure(), InitializeStructure()
- Added: Volume support to PlaySound()
- Added: Depth parameter to SaveImage()
- Added: ImageDepth() flag to get the original or current image depth
- Added: #PB_Image_Transparent flag for CreateImage()
- Added: 32bit support to TGA image decoder
- Added: RoundBox(), AbortFTPFile(), RandomData()
- Added: #PB_2DDrawing_AllChannels mode for DrawingMode()
- Added: Image support for ComboBoxGadget()
- Added: Graphical console functions to linux
- Added: Large file support to File library on Linux/OSX
- Added: CryptRandom(), CryptRandomData(), OpenCryptRandom(), CloseCryptRandom()
- Added: Many math functions: Exp(), ATan2(), Radian(), Degree(), [A]CosH(), [A]SinH(), [A]TanH(), IsNaN(), IsInfinity(), NaN(), Infinity(), Sign()
- Added: 'Debugger' Library to control some debugger actions from code
- Changed: The Image library now keeps images internally in 24bit or 32bit (loading and saving works with other bit depths)
- Fixed: Quite some bugs in libraries and in the compiler
IDE/Debugger:
- Added: Keyword underline for Break, Continue, ProcedureReturn
- Added: StatusBar help for prototypes and interfaces
- Added: Keyword sensitive indentation (block mode is still available)
- Added: "Format indentation" option in the edit menu
- Added: Indentation guides and whitespace options
- Added: The ability to select multiple compilers in the compiler options
- Added: Purifier tool for the debugger
- Added: Full debugger compatibility between all OS and processors
- Added: Network debugging for the standalone debugger
- Added: Data breakpoints for the debugger
- Added: Support for structured items in the 'View Array/List/Map' tab of the Variable Viewer
- Changed: The Array, List or Map name in the Variable viewer should be entered with a "()" now to display their elements.
1st February 2010 : Version 4.41
- Fixed: Quite some compiler and libraries related bugs