I am trying to translate this code to PB, which seems to be able to do exactly this task. However, the result isn't working.
Here is the original function:
Code: Select all
// Assume we need to calculate the control
// points between (x1,y1) and (x2,y2).
// Then x0,y0 - the previous vertex,
// x3,y3 - the next one.
double xc1 = (x0 + x1) / 2.0;
double yc1 = (y0 + y1) / 2.0;
double xc2 = (x1 + x2) / 2.0;
double yc2 = (y1 + y2) / 2.0;
double xc3 = (x2 + x3) / 2.0;
double yc3 = (y2 + y3) / 2.0;
double len1 = sqrt((x1-x0) * (x1-x0) + (y1-y0) * (y1-y0));
double len2 = sqrt((x2-x1) * (x2-x1) + (y2-y1) * (y2-y1));
double len3 = sqrt((x3-x2) * (x3-x2) + (y3-y2) * (y3-y2));
double k1 = len1 / (len1 + len2);
double k2 = len2 / (len2 + len3);
double xm1 = xc1 + (xc2 - xc1) * k1;
double ym1 = yc1 + (yc2 - yc1) * k1;
double xm2 = xc2 + (xc3 - xc2) * k2;
double ym2 = yc2 + (yc3 - yc2) * k2;
// Resulting control points. Here smooth_value is mentioned
// above coefficient K whose value should be in range [0...1].
ctrl1_x = xm1 + (xc2 - xm1) * smooth_value + x1 - xm1;
ctrl1_y = ym1 + (yc2 - ym1) * smooth_value + y1 - ym1;
ctrl2_x = xm2 + (xc2 - xm2) * smooth_value + x2 - xm2;
ctrl2_y = ym2 + (yc2 - ym2) * smooth_value + y2 - ym2;
Code: Select all
Procedure RI(img.i,title.s="",bgclr.i=#Gray,timelimit.i=0)
iw.d = ImageWidth(img)
ih.d = ImageHeight(img)
simg = CreateImage(#PB_Any,iw,ih,32,bgclr)
StartDrawing(ImageOutput(simg))
DrawAlphaImage(ImageID(img),0,0)
StopDrawing()
If title="" : title="Report Image" : EndIf
win = OpenWindow(#PB_Any,0,0,iw,ih,title,#PB_Window_BorderLess|#PB_Window_ScreenCentered)
imgad = ImageGadget(#PB_Any,0,0,iw,ih,ImageID(simg))
escapekey = 1
spacekey = 2
returnkey = 3
AddKeyboardShortcut(win,#PB_Shortcut_Escape,escapekey)
AddKeyboardShortcut(win,#PB_Shortcut_Space,spacekey)
AddKeyboardShortcut(win,#PB_Shortcut_Return,returnkey)
SetWindowPos_(WindowID(win),#HWND_TOPMOST,0,0,0,0,#SWP_NOMOVE|#SWP_NOSIZE) ; gets it on top to stay
killtime = ElapsedMilliseconds()+timelimit
Repeat
we = WindowEvent()
If we
If we=#PB_Event_Menu
Break
EndIf
Else
Delay(10)
EndIf
If timelimt>0 And ElapsedMilliseconds()>killtime : Break : EndIf
ForEver
CloseWindow(win)
FreeImage(simg)
EndProcedure
Structure PointD
x.d
y.d
EndStructure
Procedure.b ComputeCubicBezierControlPoints(*anchor1.PointD,*passthrough1.PointD,*passthrough2.PointD,*anchor2.PointD,*controlpoint1.PointD,*controlpoint2.PointD)
; calculate the control points between (anchor1) and (anchor2) so that the curve will pass through (passthrough1) and (passthrough2)
xc1.d = (*anchor1\x + *passthrough1\x) / 2.0
yc1.d = (*anchor1\y + *passthrough1\y) / 2.0
xc2.d = (*passthrough1\x + *passthrough2\x) / 2.0
yc2.d = (*passthrough1\y + *passthrough2\y) / 2.0
xc3.d = (*passthrough2\x + *anchor2\x) / 2.0
yc3.d = (*passthrough2\y + *anchor2\y) / 2.0
len1.d = Sqr( (*passthrough1\x-*anchor1\x) * (*passthrough1\x-*anchor1\x) + (*passthrough1\y-*anchor1\y) * (*passthrough1\y-*anchor1\y) )
len2.d = Sqr( (*passthrough2\x-*passthrough1\x) * (*passthrough2\x-*passthrough1\x) + (*passthrough2\y-*passthrough1\y) * (*passthrough2\y-*passthrough1\y) )
len3.d = Sqr( (*anchor2\x-*passthrough2\x) * (*anchor2\x-*passthrough2\x) + (*anchor2\y-*passthrough2\y) * (*anchor2\y-*passthrough2\y) )
k1.d = len1 / (len1 + len2)
k2.d = len2 / (len2 + len3)
xm1.d = xc1 + (xc2 - xc1) * k1
ym1.d = yc1 + (yc2 - yc1) * k1
xm2.d = xc2 + (xc3 - xc2) * k2
ym2.d = yc2 + (yc3 - yc2) * k2
; Resulting control points. Here smooth_value is mentioned above coefficient K whose value should be in range [0...1]
smooth_value.d = 0.1
*controlpoint1\x = xm1 + (xc2 - xm1) * smooth_value + *passthrough1\x - xm1
*controlpoint1\y = ym1 + (yc2 - ym1) * smooth_value + *passthrough1\y - ym1
Debug "Control Point 1: "+StrD(*controlpoint1\x,0)+","+StrD(*controlpoint1\y,0)
*controlpoint2\x = xm2 + (xc2 - xm2) * smooth_value + *passthrough2\x - xm2
*controlpoint2\y = ym2 + (yc2 - ym2) * smooth_value + *passthrough2\y - ym2
Debug "Control Point 2: "+StrD(*controlpoint2\x,0)+","+StrD(*controlpoint2\y,0)
EndProcedure
Procedure.b RasterizeCubicBezier(*anchor1.PointD,*control1.PointD,*control2.PointD,*anchor2.PointD,NUM_STEPS.i,Array rstpnt.PointD(1))
dx1.d = *control1\x - *anchor1\x
dy1.d = *control1\y - *anchor1\y
dx2.d = *control2\x - *control1\x
dy2.d = *control2\y - *control1\y
dx3.d = *anchor2\x - *control2\x
dy3.d = *anchor2\y - *control2\y
subdiv_step.d = 1.0 / (NUM_STEPS + 1)
subdiv_step2.d = subdiv_step*subdiv_step
subdiv_step3.d = subdiv_step*subdiv_step*subdiv_step
pre1.d = 3.0 * subdiv_step
pre2.d = 3.0 * subdiv_step2
pre4.d = 6.0 * subdiv_step2
pre5.d = 6.0 * subdiv_step3
tmp1x.d = *anchor1\x - *control1\x * 2.0 + *control2\x
tmp1y.d = *anchor1\y - *control1\y * 2.0 + *control2\y
tmp2x.d = (*control1\x - *control2\x)*3.0 - *anchor1\x + *anchor2\x
tmp2y.d = (*control1\y - *control2\y)*3.0 - *anchor1\y + *anchor2\y
fx.d = *anchor1\x
fy.d = *anchor1\y
dfx.d = (*control1\x - *anchor1\x)*pre1 + tmp1x*pre2 + tmp2x*subdiv_step3
dfy.d = (*control1\y - *anchor1\y)*pre1 + tmp1y*pre2 + tmp2y*subdiv_step3
ddfx.d = tmp1x*pre4 + tmp2x*pre5
ddfy.d = tmp1y*pre4 + tmp2y*pre5
dddfx.d = tmp2x*pre5
dddfy.d = tmp2y*pre5
ReDim rstpnt(NUM_STEPS+2)
For p = 1 To NUM_STEPS
fx + dfx
fy + dfy
dfx + ddfx
dfy + ddfy
ddfx + dddfx
ddfy + dddfy
rstpnt(p)\x = fx
rstpnt(p)\y = fy
Next p
p+1
rstpnt(p)\x = *anchor2\x
rstpnt(p)\y = *anchor2\y
EndProcedure
iw.d = 1200
ih.d = 800
anchor1.PointD
passthrough1.PointD
passthrough2.PointD
anchor2.PointD
anchor1\x = 0
anchor1\y = ih
passthrough1\x = iw * 0.25
passthrough1\y = ih * 0.975
passthrough2\x = iw * 0.85
passthrough2\y = ih * 0.65
anchor2\x = iw
anchor2\y = 0
ComputeCubicBezierControlPoints(@anchor1,@passthrough1,@passthrough2,@anchor2,@ctrl1.PointD,@ctrl2.PointD)
rpnts = 1000
Dim rpnt.PointD(1)
RasterizeCubicBezier(@anchor1,@ctrl1,@ctrl2,@anchor2,rpnts,rpnt())
img = CreateImage(#PB_Any,iw,ih)
StartDrawing(ImageOutput(img))
For a = 1 To rpnts
x = rpnt(a)\x
y = rpnt(a)\y
Circle(x,y,1,#White)
Next a
Circle(anchor1\x,anchor1\y,10,#Green)
Circle(passthrough1\x,passthrough1\y,10,#Blue)
Circle(passthrough2\x,passthrough2\y,10,#Blue)
Circle(ctrl1\x,ctrl1\y,20,#Yellow)
Circle(ctrl2\x,ctrl2\y,20,#Yellow)
Circle(anchor2\x,anchor2\y,10,#Red)
StopDrawing()
RI(img)
Thank you for your time.