
Now i use it with my JSON-Include as a GUI, works great.

update: (26.06.2012)
+ fixed: for ResourceRequestCallback(ID.i, *AweRequest.Awesomium_Request), now *AweRequest\Url returns full URL
+ fixed: Display issue for special width/ height values when using Awesomium-Gadget
+ fixed: Alpha-channel was lost for sprites because of DX9-bug. Now, as a workaround, when using mode #PB_Sprite_AlphaBlending, the whole sprite is repainted always!
+ added: Awesomium_JS_Execute(), Awesomium_JS_Execute_Return_XXX()
+ added: parameter "ChildProcessPath" for InitAwesomium() and an OSVersion()-check for windows, feature deactivated for linux because of missing code
+ added: parameter "PowerOf2" for CreateAwesomiumTexture() to always get a 2^X width and hight for texture. Attention: Will result in free space, right and bottom of texture, when width/ height is not 2^X! You will need to scale the texture with a material-script. There is currently no function in PB to scale the texture at runtime.
+ updated: Awesomium to version 1.6.6
+ updated: include works with PB4.61, too.
Bug in PB4.61:
Don't know if it is a bug, but now the painted texture is displayed
mirrored and normal at the same time, so you see two versions
and it switches rapidly. In this case TextureOutput() is not usable.
bug-report: http://www.purebasic.fr/english/viewtop ... =4&t=50375
MFG PMV