Still same bug like in 5.11. Use TerrainPhysic.pb Example for testing.
Set TerrainRendermode() to:
Code: Select all
TerrainRenderMode(0, #PB_Terrain_CastShadows) ;0;LowLODShadows
Greets,
Bananenfreak
Code: Select all
TerrainRenderMode(0, #PB_Terrain_CastShadows) ;0;LowLODShadows