how can i protect 3D textures and models ?
- skinkairewalker
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Re: how can i protect 3D textures and models ?
the problem isn't even encryption, it's how to load a component that has been decrypted in the game's memory...
Re: how can i protect 3D textures and models ?
if you're running out of options I think you should ask at an Ogre forum how to load a component from memory (it is afterall an Ogre thing, not a PB thing)
- skinkairewalker
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Re: how can i protect 3D textures and models ?
an effective way would be to password the .zip or allow to import the .zip into memory and load from memory
- Distorted Pixel
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Re: how can i protect 3D textures and models ?
I know this is months late lol, butI'm not sure if you can do this to models, but how about converting the images to text and doing something with it like encrypting them and only unencrypt them when you need them and converting them back. Or is there a way to encrypt the text files into the exe? If I remember right, DarkBASIC Professional's IDE had an option to include everything in the compiled exe. I don't know if PB can do that or do it with code or not.
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Re: how can i protect 3D textures and models ?
As mentioned before encryption on gfx stuff doesnt really work.
You can store everything you want in a PB exe (there are several ways) the easiest would be to use Include Binary.
You can store everything you want in a PB exe (there are several ways) the easiest would be to use Include Binary.