Hi,
I was wondering is it possible to always let a entity be visible, even if another entity blocks it (z-buffer).
So in the situation where a object is behind another object and is normaly not visible.
Entity always visible
Re: Entity always visible
Yes, generally thats no problem in DX9 for example u just change the renderstate.
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Re: Entity always visible
And how can i do that in PB?Mijikai wrote:Yes, generally thats no problem in DX9 for example u just change the renderstate.
Re: Entity always visible
By PB u mean Ogre ? - If so no idea.
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Re: Entity always visible
To bad .. does seem to exist in Ogre:Mijikai wrote:By PB u mean Ogre ? - If so no idea.
https://www.ogre3d.org/docs/api/1.7/cla ... state.html
Re: Entity always visible
I don't know if it would work as I never used it before. But I would read the information for SetRenderQueue() in Engine3D Index in the help file, it could help.
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Re: Entity always visible
Tnx for the tip, but it didn't work out for me.box_80 wrote:I don't know if it would work as I never used it before. But I would read the information for SetRenderQueue() in Engine3D Index in the help file, it could help.