Ocean v2 (shader OpenGL)

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BarryG
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Re: Ocean v2 (shader OpenGL)

Post by BarryG »

pf shadoko wrote:you can copy the files wherever you want, but you'll have to point Add3DArchive at them.
Thank you! Now your beautiful ocean is portable in my sources folder.
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pf shadoko
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Re: Ocean v2 (shader OpenGL)

Post by pf shadoko »

[EDIT 28/03/24]
adapted for PB6 (no scripting required, shaders are created in code)
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Psychophanta
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Re: Ocean v2 (shader OpenGL)

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pf shadoko wrote: Thu Mar 28, 2024 7:54 pm [EDIT 28/03/24]
adapted for PB6 (no scripting required, shaders are created in code)
[PB6.10LTS win 64] Line 705: write error at address 0
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Re: Ocean v2 (shader OpenGL)

Post by infratec »

Psychophanta wrote: Fri Mar 29, 2024 7:18 am [PB6.10LTS win 64] Line 705: write error at address 0
No problem here.
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Re: Ocean v2 (shader OpenGL)

Post by Fred »

Works nicely as well here. Be sure you don't have a subsystem specified.
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Re: Ocean v2 (shader OpenGL)

Post by Psychophanta »

Checked. Not subsystem at all. Just copy, paste and run.
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juergenkulow
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Re: Ocean v2 (shader OpenGL)

Post by juergenkulow »

Psychophanta wrote: Line 705: write error at address 0
What is rip, the instruction the rip points to, the registers and the stack at the IMA?
Which Windows version with which language version do you use exactly?
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Re: Ocean v2 (shader OpenGL)

Post by Psychophanta »

@juergenkulow
Don't understand what you say.
It was done with win 8.1 64bit
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minimy
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Re: Ocean v2 (shader OpenGL)

Post by minimy »

Wow!!!! Simply wonderful!! pf shadoko you are a 3D master!!!
Thanks for share this amazing demo!!
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Re: Ocean v2 (shader OpenGL)

Post by box_80 »

Nice waves, I would not even though how much detail could be put in the ocean landscape.
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