Blender is really all you need to model and texture stuff for Ogre. I went with the obj/mtl export route since it seemed easy to learn to make own parser/loader. When I actually get the texturing working I will post it in the forum.
.mesh is a format I don't understand (non human readable), so I skipped using this. It's an extra step you really don't need in dev, especially for beginners (like me) IMO.
texturing a model?
Re: texturing a model?
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