texturing a model?

Everything related to 3D programming
User avatar
oreopa
Enthusiast
Enthusiast
Posts: 281
Joined: Sat Jun 24, 2006 3:29 am
Location: Edinburgh, Scotland.

Re: texturing a model?

Post by oreopa »

Blender is really all you need to model and texture stuff for Ogre. I went with the obj/mtl export route since it seemed easy to learn to make own parser/loader. When I actually get the texturing working I will post it in the forum.

.mesh is a format I don't understand (non human readable), so I skipped using this. It's an extra step you really don't need in dev, especially for beginners (like me) IMO.
Proud supporter of PB! * Musician * C64/6502 Freak
Post Reply