Hello once again what I was wanting to know is how do I change the background color after openscreen() . Have tried a few
things with no success . Thanks for reading .
How to change the background color in 3d
Re: How to change the background color in 3d
in the example ..\PureBasic\Examples\Sources\Sprite.pb
there is OpenScreen function, and in the Loop there is ClearScreen(RGB(0,0,0)) . change it to ClearScreen(RGB(220,210,0)) and we get yellow background
i don't see any OpenScreen(...) in C:\PureBasic\Examples\3D except Screen3DRequester.pb which is a utility code. the background color used in the examples in PureBasic\Examples\3D is CameraBackColor(0, RGB(r, g, b))
example for CameraBackColor for windowed program:
the render code is taken from C:\PureBasic\Examples\3D\Demos\FacialAnimation.pb
there is OpenScreen function, and in the Loop there is ClearScreen(RGB(0,0,0)) . change it to ClearScreen(RGB(220,210,0)) and we get yellow background
i don't see any OpenScreen(...) in C:\PureBasic\Examples\3D except Screen3DRequester.pb which is a utility code. the background color used in the examples in PureBasic\Examples\3D is CameraBackColor(0, RGB(r, g, b))
example for CameraBackColor for windowed program:
the render code is taken from C:\PureBasic\Examples\3D\Demos\FacialAnimation.pb
Code: Select all
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
OpenWindow(0, 0, 0, 1024, 768, "Facial Animation", #PB_Window_ScreenCentered | #PB_Window_SystemMenu)
OpenWindowedScreen(WindowID(0), 0, 0, 1024, 768, 0, 0, 0)
BarrelMesh = LoadMesh(#PB_Any,"barrel.mesh")
MyTexture = LoadTexture(#PB_Any,"RustyBarrel.png");"spheremap.png")
BarrelMaterial = CreateMaterial(#PB_Any,TextureID(MyTexture))
Barrel = CreateEntity(#PB_Any,MeshID(BarrelMesh),MaterialID(BarrelMaterial), 0, 0, 0)
CreateCamera(0, 0, 0, 100, 100)
CameraBackColor(0, RGB(145, 190, 20))
MoveCamera(0, 3, 7, 15, #PB_Absolute)
CameraLookAt(0, 0,0,0)
Repeat
Repeat
Event = WindowEvent()
If Event = #PB_Event_CloseWindow ; If the user has pressed on the close button
Quit = 1
EndIf
Until Event = 0
ExamineKeyboard()
RotateEntity(Barrel, 0,0.5,0, #PB_Relative)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
End
Re: How to change the background color in 3d
Thanks the camerabackcolor(0,#red) did exactly what I wanted. Tried a few different things but am really happy it's sorted. Thanks again.