IdeasVacuum wrote:Well it's similar - especially in terms of how confusing and difficult it can be to get materials to look realdo you mean I need to learn OpenGL to use the OpenGL gadget ?
However, there is a lot of OpenGL information online, because it is so popular. It's possibly more appropriate for your project as the sub-set of Ogre that PB supports is more in the direction of Games rather than Engineering.
I do wish Fred had added a raft of functions at the time the OpenGL Gadget was introduced. One thing in it's favour is the seamless movement of the mouse between the OpenGL gadget and any other gadget, without requiring extra code to track the mouse. If only there was an Ogre Gadget........
Hi IdeasVacuum,
That is my specific problem, I develop a mix of 2D/3D gaming and CAD programs
But if I have some time, I will take a closer look to OPEN_GL.
And yes, a OGRE Gadget ... Nice one
marc