I need (again) some help,
On the movie, the alu parts are just gray.
I like to have them as shiny alu parts, now they look like gray paint.
So, what did I do ...
I used BLENDER and exported the scene and material.
Now I have three files
- blender2ogre-export.scene
- Geometry1.mesh.xml
- Material1.material
I used the second one to create my model,
but how can I use the Material1.material inside the PB program ?
LOOKS LIKE THIS :
Code: Select all
// Material1 genrated by blender2ogre 0.6.0
material Material1
{
receive_shadows on
technique
{
pass Material1
{
ambient 0.6588240265846252 0.6588240265846252 0.6588240265846252 1.0
diffuse 0.5270592291214946 0.5270592291214946 0.5270592291214946 1.0
specular 0.5 0.5 0.5 1.0 2.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
}
}
}
Marc