VehicleTerrain.pb Assertion Failed 5.70 LTS

Everything related to 3D programming
Krix
User
User
Posts: 65
Joined: Fri Mar 11, 2005 6:24 pm
Location: Toronto

VehicleTerrain.pb Assertion Failed 5.70 LTS

Post by Krix »

Tried to run the Vehicle Terrain demo but got an Assertion Failed error message complaining about File: OgreNode.cpp Line:405
Could you guys check if you have the same problem?
I also noticed in line 249 AddSubEntity has an extra 0...did this command change but wasn't documented?

Thanks.
User avatar
Comtois
Addict
Addict
Posts: 1429
Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France

Re: VehicleTerrain.pb Assertion Failed 5.70 LTS

Post by Comtois »

Work well For me, using directx Or opengl (version x86).

About AddSubEntity, doc is wrong, AxeX, AxeY, AxeZ are replaced by axis.

Axis can be :
#PB_Vector_X
#PB_Vector_Y
#PB_Vector_Z
#PB_Vector_NegativeX
#PB_Vector_NegativeY
#PB_Vector_NegativeZ

AddSubEntity(#Entity, #SubEntity, Type, [OffsetX, Offset, OffsetZ [,Axis [, SizeX, SizeY, SizeZ]]])
Please correct my english
http://purebasic.developpez.com/
Krix
User
User
Posts: 65
Joined: Fri Mar 11, 2005 6:24 pm
Location: Toronto

Re: VehicleTerrain.pb Assertion Failed 5.70 LTS

Post by Krix »

Using Win7, directx. Tried with PBx64 and runs fine but not with PBx86 (Assertion Failed...)...hm...
Krix
User
User
Posts: 65
Joined: Fri Mar 11, 2005 6:24 pm
Location: Toronto

Re: VehicleTerrain.pb Assertion Failed 5.70 LTS

Post by Krix »

Could anyone with Win7 please check if PureBasic x86 (32Bit) will cause a Assertion Failed error running the VehicleTerrain.pb example?

Thanks.
Post Reply