Hi.
There is a WorldGravity() which accepts an unique parameter interpreted as a scalar number for the global 'Y' axis.
However, for many approaches, games and general issues there would be desirable a 3D vector (3 scalar float numbers) as parameter for that native funcion.
Thanks!
Request for a vectorial Gravity
- Psychophanta
- Addict
- Posts: 4975
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Lípetsk, Russian Federation
- Contact:
Request for a vectorial Gravity
http://www.zeitgeistmovie.com
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
- pf shadoko
- Enthusiast
- Posts: 285
- Joined: Thu Jul 09, 2015 9:07 am
Re: Request for a vectorial Gravity
in next PB version
(but I'm curious to see what it's for)
(but I'm curious to see what it's for)
- Psychophanta
- Addict
- Posts: 4975
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Lípetsk, Russian Federation
- Contact:
Re: Request for a vectorial Gravity
Dear, in real nature, gravity has not a direction up or down.pf shadoko wrote:in next PB version
(but I'm curious to see what it's for)
Even in Earth planet, its gravity vector depends on where is the point you are positionated on its surface.
So it is a 3 dimension vector.
http://www.zeitgeistmovie.com
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB