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 Post subject: Request for a vectorial Gravity
PostPosted: Tue Dec 25, 2018 11:23 am 
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Location: Spa, relaxing and thinking, and learning...
Hi.
There is a WorldGravity() which accepts an unique parameter interpreted as a scalar number for the global 'Y' axis.
However, for many approaches, games and general issues there would be desirable a 3D vector (3 scalar float numbers) as parameter for that native funcion.
Thanks! :)

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 Post subject: Re: Request for a vectorial Gravity
PostPosted: Wed Mar 06, 2019 7:05 pm 
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in next PB version
(but I'm curious to see what it's for)


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