As the manual says:
Is not there a way or workaround to pick the real viewed mesh?The entity pick is based on its bounding box, not on its mesh.
Is not there a way or workaround to pick the real viewed mesh?The entity pick is based on its bounding box, not on its mesh.
Indeed, it is a featured bug.DarkDragon wrote: ↑Sun Nov 25, 2018 9:45 pm The picking is implemented in a weird way though. Usually the scene is simply rendered into a offscreen buffer where each entity belongs to a color. From the color under the screen coordinate you can then get the entity back. This has nothing to do with bounding boxes usually!
The rayxasting is all performed on CPU and not efficient for large scenes. In my eyes this is a bug.