Bone Animation lib
- Psychophanta
- Addict
- Posts: 4975
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Lípetsk, Russian Federation
- Contact:
Bone Animation lib
Is there proyected a lib for skeleton creation with bones animations?
http://www.zeitgeistmovie.com
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
Re: Bone Animation lib
i haven't tried it before since i find it very clumsy and complex, but the general procedure is:
1- make a (simple) mesh (a few triangles) with any modeller and save it to either 3ds, obj, max
2- use CharacterX to create skeletons, joints, etc and export it to ogre mesh (in the form of xml)
to enable CharacterX to export to Ogre mesh copy the file OGRE 3D.lua from CharacterFix to the plugins folder in CharacterX
3- use the CharacterFiX from james baker site www.posemotion.com to fix the mesh
in https://www.virustotal.com it is said 5 engines from the 57 detected a virus. in fact it is false allert from rabish engines. the file is clean
4- use OgreXMLConverter.exe to convert the xml to *.ogre mesh
the older OgreXMLConverter.exe which i have can be found here
https://sourceforge.net/projects/ogre/files/ogre/1.7/
CharacterX was commercial and then Freeware, then its site is closed but can be downloaded using google search
its size about 4MB
i uploaded it here:
http://s000.tinyupload.com/index.php?fi ... 9932547491
register it with these info (legaly by the developer himself befor he closed his site)
Username: CFX4FREE
Registration Key: 5b2fe4
the last product registration info page :
http://s000.tinyupload.com/index.php?fi ... 1117344872
Note: here viewtopic.php?f=16&t=61709&hilit=CharacterFiX#p462363 the user rambodash said : So i went ahead and used CharacterFX + Fix, and everything works well, It was a lot of work but now I have got animated models working in my game.
so it seems to work.
1- make a (simple) mesh (a few triangles) with any modeller and save it to either 3ds, obj, max
2- use CharacterX to create skeletons, joints, etc and export it to ogre mesh (in the form of xml)
to enable CharacterX to export to Ogre mesh copy the file OGRE 3D.lua from CharacterFix to the plugins folder in CharacterX
3- use the CharacterFiX from james baker site www.posemotion.com to fix the mesh
in https://www.virustotal.com it is said 5 engines from the 57 detected a virus. in fact it is false allert from rabish engines. the file is clean
4- use OgreXMLConverter.exe to convert the xml to *.ogre mesh
the older OgreXMLConverter.exe which i have can be found here
https://sourceforge.net/projects/ogre/files/ogre/1.7/
CharacterX was commercial and then Freeware, then its site is closed but can be downloaded using google search
its size about 4MB
i uploaded it here:
http://s000.tinyupload.com/index.php?fi ... 9932547491
register it with these info (legaly by the developer himself befor he closed his site)
Username: CFX4FREE
Registration Key: 5b2fe4
the last product registration info page :
http://s000.tinyupload.com/index.php?fi ... 1117344872
Note: here viewtopic.php?f=16&t=61709&hilit=CharacterFiX#p462363 the user rambodash said : So i went ahead and used CharacterFX + Fix, and everything works well, It was a lot of work but now I have got animated models working in my game.
so it seems to work.
- Psychophanta
- Addict
- Posts: 4975
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Lípetsk, Russian Federation
- Contact:
Re: Bone Animation lib
Thank you for the info.
Will try it.
I just asked for a native lib inside PB to do that.
Anyway you also can use blender + blender2ogre + OgreCommandLineTools
Will try it.
I just asked for a native lib inside PB to do that.
Anyway you also can use blender + blender2ogre + OgreCommandLineTools
http://www.zeitgeistmovie.com
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB
Re: Bone Animation lib
you are right it is in fact asked before in the above link:Psychophanta: I just asked for a native lib inside PB to do that.
i will search if it is done before in other programming Languages such that blitz3d or not. but i suspect that.rambodash: If only you could do bone animation programmaticly through PB!