Question on animations
Question on animations
I know in the past you had to create your skeleton and animations in another program like blender. In the new examples it seems like you can just create any animation you want though. I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points. Its not a big deal, but i thought it might be cool if you could do everything in purebasic instead of having to rely on blender or max3D.
Re: Question on animations
It would be pretty hard to rig and animate a character without some kind of visual editor. I prefer CharacterFX myself.
www.posemotion.com
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Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Mac: 10.13.6 / 1.4GHz Core 2 Duo / 2GB DDR3 / Nvidia 320M
PC: Win 7 / AMD 64 4000+ / 3GB DDR / Nvidia 720GT
Even the vine knows it surroundings but the man with eyes does not.
Re: Question on animations
You still have to create a skeleton or pose animation in another program.Samuel wrote: I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: Question on animations
OK thanks for the info guys.