This is a simple bowling demo
move with arrow key
look around with the mouse
press & lock first button of mouse for aim and ajust force and ball effect
release mouse button for launch ball
==> Bowling démo
Be advised :
for shadow volume , Prefer to use a lot of small entity for your scene , because ogre3d store vertices index for shadow volume inside a word , your mesh is limited by 65535 vertices.
PB5.x bowling demo
Re: PB5.x bowling demo
Works on Mac (though I haven't been able to shoot any ball when releasing the mouse button).
Good job!
Good job!
Re: PB5.x bowling demo
Possible bug with mousebutton() on mac ?
Re: PB5.x bowling demo
nice demo
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: PB5.x bowling demo
Probably:G-Rom wrote:Possible bug with mousebutton() on mac ?
Code: Select all
Debug MouseButton(#PB_MouseButton_Left)
Debug MouseButton(1)
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Re: PB5.x bowling demo
Super nice. I will start doing 3D stuff definitely.
BUT, I tried to compile (mac os) and I cant run the binary. (i tried putting a messagerequester at start and it shows that, but doesnt show the window that lets you select fullscreen/windowed etc)
BUT, I tried to compile (mac os) and I cant run the binary. (i tried putting a messagerequester at start and it shows that, but doesnt show the window that lets you select fullscreen/windowed etc)