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 Post subject: Is PB still actively supporting Ogre?
PostPosted: Mon Feb 05, 2018 9:33 pm 
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Hi,

When reading that, I think there's good reasons to still think that Ogre is a great tool to do 3D gaming.
However, seeing that no news are ever posted about the future of PB, I'd like to know if there's a plan to support all these features one day? Could be interested.

Thanks.


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Tue Feb 06, 2018 12:18 pm 
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Hi,

Same for me here ?

thanks,
marc

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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Thu Feb 08, 2018 10:04 am 
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I really think the answer is quite obvious.
The team has done a marvelous job adding new features and enhanced stability.
One thing is certain: You can do almost anything with the implementation as is and I'm
pretty sure that the team will make even more additions, when the time is right.

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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed Apr 11, 2018 8:23 pm 
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Switching to OGRE 2.0+ is a major step and we wait for it to be more mature to jump on it.


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Mon Apr 27, 2020 4:50 pm 
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Ogre 2.1 released.


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Mon Apr 27, 2020 7:07 pm 
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OGRE 2.1 'Baldur' Released https://www.youtube.com/watch?v=9-nAhXom_ag


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed May 20, 2020 12:28 pm 
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And a few days later Version 2.2.1

https://www.ogre3d.org/2020/04/30/ogre-2-2-1-cerberus-released

It would be really nice (understatement) to have all those new features in PureBasic.


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed May 20, 2020 12:45 pm 
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Imho. it would be way more beneficial to just drop this mess of an engine entirely and focus on something else.


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed May 20, 2020 1:19 pm 
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I did all my 3D work with OGRE,
and I putted a lot of energy (last 10 years) in this direction ...
So, if there is an upgrade to OGRE 2.2, I will be very happy ...

marc

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PS: sorry for my english I speak flemish ...


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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed May 20, 2020 1:43 pm 
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Mijikai wrote:
Imho. it would be way more beneficial to just drop this mess of an engine entirely and focus on something else.

Maybe the Ogre part of PB should be also OpenSource?

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 Post subject: Re: Is PB still actively supporting Ogre?
PostPosted: Wed May 20, 2020 7:05 pm 
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I think some the problems with ogre 2.0 series is the lack of 1st and 3rd party plugins. If PB was to go to Ogre 2. You would only get graphics. Ogre 1 gives broad hardware support including DX9 and OpenGL 1.5 class Hardware. I think users would have to wait for support for CEGUI, Terrain, Particles, Bullet, Hydra(I think that is the water effects is called). I am fine with Ogre 1. I do like seeing new features of any kind. I am glad PB have a 3D library.


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