- Channel = PlaySound3D() with #PB_Sound3D_MultiChannel
- SoundVolume3D() and StopSound3D() with channel parameter
- add SoundFrequency3D() like SoundFrequency()
- direction for SoundListenerLocate or SoundListenerDirection,
so that the sound at the turn, comes from the right direction. - 5.1 Support
Sound3D - MultiChannel, Frequency and Direction for Listener
Sound3D - MultiChannel, Frequency and Direction for Listener
It would be nice if the following features are added:
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: Sound3D - MultiChannel, Frequency and Direction for List
push
Listenerdirection (and support for actual pb-Versions) seems
to be mandatory for a working 3d-sound , i think
Listenerdirection (and support for actual pb-Versions) seems
to be mandatory for a working 3d-sound , i think
사십 둘 .