Sound3D - MultiChannel, Frequency and Direction for Listener
Posted: Sun Sep 16, 2012 3:13 pm
It would be nice if the following features are added:
- Channel = PlaySound3D() with #PB_Sound3D_MultiChannel
- SoundVolume3D() and StopSound3D() with channel parameter
- add SoundFrequency3D() like SoundFrequency()
- direction for SoundListenerLocate or SoundListenerDirection,
so that the sound at the turn, comes from the right direction. - 5.1 Support