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[Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 4:12 am
by Danilo
raylib-purebasic is now available at
https://github.com/D-a-n-i-l-o/raylib-purebasic
It's just the initial release. Examples follow in the next days.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 6:25 am
by dige
Sounds promesimg
Topic subscribed..
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 8:08 am
by idle
Thanks Danilo.
.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 11:30 am
by mk-soft
Very Cool
Many Thanks
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 6:06 pm
by Danilo
raysan5 added raylib-purebasic to the official raylib bindings list:
-
https://github.com/raysan5/raylib/blob/master/BINDINGS.md
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 07, 2020 11:44 pm
by StarBootics
Thanks Danilo.
Just a little error in the INSTALL.md file : libwebkitgtk-3.0-dev appear twice in the list of libraries to install.
I'm not sure if my graphic card will support raylib especially if raylib uses Vulkan.
Best regards
StarBootics
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Fri May 08, 2020 12:45 am
by Andre
Welcome back, Danilo! Cool project...
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Fri May 08, 2020 4:42 am
by Danilo
StarBootics wrote:Just a little error in the INSTALL.md file : libwebkitgtk-3.0-dev appear twice in the list of libraries to install.
Thanks, I corrected it. PB told me on the console to do this installs when I run ‚checkinstall.sh‘.
StarBootics wrote: I'm not sure if my graphic card will support raylib especially if raylib uses Vulkan.
raylib uses OpenGL, it runs even in VMware Fusion for macOS.
However, it did not work in a Parallels Desktop virtual machine with
a Linux guest, because there was no OpenGL available.
libvulkan-dev isn‘t a hard requirement. The libglfw-3 install said it makes sense to install libvulkan-dev as well.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Sat May 09, 2020 6:23 pm
by Danilo
It looks like
Example 19 (core_storage_values.pb) may not work on all platforms. It doesn‘t work on macOS.
The libs that come with the raylib distribution are probably compiled without the flag ‚SUPPORT_DATA_STORAGE‘.
But hey, it shouldn‘t be a problem to save high-scores using PB‘s file functions.
The first 18
examples should work.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Sun May 10, 2020 6:08 pm
by Danilo
Examples 40 (text_font_filters) and 41 (text_font_loading) require re-compiled helper libs.
If you can‘t re-compile yourself, just ignore this examples. They crash without re-compiling.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Mon May 11, 2020 6:19 pm
by Danilo
Added 17 interesting examples to the category ‚textures‘ today.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Tue May 12, 2020 7:58 am
by IceSoft
Danilo wrote:Added 17 interesting examples to the category ‚textures‘ today.
Windows 10, PB 5.71(x64)
textures_image_processing.pb:
textures_image_text.pb:
Code: Select all
ImageDrawTextEx(@parrots, @vec, @font, "[Parrots font drawing]", font\baseSize, 0.0, #COLOR_RED) => crashing!!!
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Tue May 12, 2020 8:32 am
by Fred
That's quite some good work here !
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Tue May 12, 2020 10:05 am
by Mesa
For information it doesn't work on Windows XP 32b, pb5.72x86.
Something in raylib.pbi sends the error message: "Attempting to reference a token that does not exist."
I installed the dlls.
(My opengl is not very powerful and sometime it doesn't work)
M.
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Posted: Thu May 14, 2020 7:34 pm
by Otrebor
Very interesting stuff!