MapCreator/Tools I ve coded for my own purpose:

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
User avatar
darius676
Enthusiast
Enthusiast
Posts: 278
Joined: Thu Jan 31, 2019 12:59 am
Contact:

MapCreator/Tools I ve coded for my own purpose:

Post by darius676 »

Hello, (this is a quick and dirty translation from german to english)

in this directory are source and exe files to my tools.
The code is partially commented (for me)


I continue to develop these tools, but make the current state (source and EXE) available for free use / extension *.
Just a mention in the sense of: Original Code & Idea (c) Deutschmann Walter Email: mark_dowen@outlook.com, would be nice :)

Quick Guide to Worldcreator:

Requirements:
Windows 10 * 64 bit, 2GB RAM, I5 / I7, Atom .... processor, graphics: from Intel 620,
Minimum display resolution: 1280 x 720

* older / other versions of Windows may work, has not been tested.



How does it work?

the menus should be self-explanatory.

The following is important:
If there is an error message that Worldcreator does not find any files and asks for the "Resource" file:
Please select the folder in which the map graphics are located, they must be defined by an * ai42 * file. This must
in the same folder as the graphic itself.

Or define Resourcepath via "Settings" -> "SetResourcePath".

Left mouse button puts graphics in the map, on the work plane, which is selected via the menu bar.

Right mouse button deletes objects of the selected / active level.

For erasing, any graphic is taken from the toolbar (this also serves as mouse pointer)





Where can I get the * ai42 file?

The AI42 Creator

Requirements:
Windows 10 * 64 bit, 2GB RAM, I5 / I7, Atom .... processor, graphics: from Intel 620,
Minimum display resolution: 1280 x 720

* older / other versions of Windows may work, has not been tested.


The AI42 Creator is another tool that helps me to create:
most important file: ai42.ai42, this contains all basic keywords (which are what and what they cause, is up to you :))

I have chosen these for clarity as the variables of my structure / lists of my GameEngine.
The WorldCreator is unfortunately not consistent in this respect, as it emerged from a different situation.

to assign the properties to a graphic: In the menu select "Load Object", then select "Save As", a file named "name_der_grafik.ai42" is automatically offered for saving.
Confirm the requester and the file will be saved. This file can be processed by MapCreator.


So now I'm tired of writing instructions :)


Here is the download link:
https://www.dropbox.com/s/2zk865stn0sb7 ... S.zip?dl=0

short tutorial for "WorldCreator"
https://www.dropbox.com/s/pdze1zct1jvd8 ... l.mp4?dl=0

tutorial for the "Ai42Creator"
https://www.dropbox.com/s/yiag7gsusco1j ... l.mp4?dl=0