Thorin's Quest

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
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darius676
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Re: The Quest of The Dwarfes King

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The streaming technology I developed. Has been improved:
Each object has a time stamp.
If an object is outside the visible area, the time for it runs out.
As soon as the object enters the visible area within the time period, this timer is reset.

This means that loading jerks are rare.
Especially animated objects had to contend with loader sjerkers.

A new promo video is online.
Short & Crisp.

https://mark-dowen.itch.io/the-quest-of ... arfes-king
https://youtu.be/SjGz9mF06zU
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king

The following innovations/changes are available:

Health display of opponents is disabled,
these and other settings will be displayed in the Options menu in the
Set.

Enemy health scales with the level of the player,
it is intended to extend this to attack strength and XP of the opponents.

Therefore, it is especially important to open containers in order to get powerups of the axe, shield or player life.

The player's level is now another setting for the overall difficulty level.

Graphics have been optimized:
There should now be glitches in even rarer cases.
Collisions with animation objects are now better optimized.

Maps have been further revised.

Known errors:

Extremely rare:
Program crash (source of error has not yet been identified, or occurs so rarely that the origin of the crash could not be found.)
Several passes can be completed without any problems.

Extremely rare:
Various collision events of the player figure:
Player can be caught in the map "The Riddle" at a position between vans
(moves back and forth)
This is an error in the map, and only occurs when the player occupies a certain position, this involves a turn-off in the dungeon.
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darius676
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
Update:
Technology:
Inventory Glitches.
Quest Object Glitches eliminated.
Fixed various logic errors.
Fixed a bug that could cause a program crash.

Content:
Player starts without an axe.
Axe must be taken from the armoury.
Will be expanded into a gameplay tutorial in the future.

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king

Update:
Technology:
Background (Map Song) will no longer be interrupted/restarted when switching to a new area when the new area uses the same song.

Content:
The start of the game are the rooms of the Dwarf King (need to be decorated even better) :)

Known issues:
Enemy objects may glide into collision objects (walls).
Cause is known.
A solution is being worked on.

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king

some rework on the Engine Core.
Now the Engine is faster.
The rare invalid memory access, problem, should be finally solved.
If there is an invalid memory error or some kind of error, which causes program termination, the Engine catches the error
and tries to restart itself.
If this happen succesfully you will be ported to the Intro-Screen.From there you can continue on the last valid position .(Use "A" on Keyboard or Button "A" on the controller)


https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
Update:
Other improvements to the Engine Core:
The game language is automatically set to the system language.
All text and graphic outputs (text) are localized over long distances.
English was realized with the help of the Bing translation..... Strange what's coming out of it.
https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
Update:
Technology:
Revision of the World Scroll System.
Collision glitches should be reduced considerably.
Localization system extended.
Game language is selected automatically.
Supported (implemented) are currently: German, English.
English translation requires intensive revision.
Graphic objects that display text are loaded accordingly.

Memory errors (extremely rare):
If an invalid memory access occurs and the engine intercepts it, the game is restarted and can be continued with "Continue".

Contents:
Cave of Sacrifice: Map recreated (not yet finished!)

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
Update for GUI and Engine Core:
GUI is repositioned.
GUI is automatically displayed at:
Fighting, map change.
GUI hides after a few seconds.
With keyboard "O" or controller "SELECT" the GUI can be displayed manually.
GUI graphics/display magnified in display

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king

Contents of the update:
Inventory error fixed:
This error could cause Map objects to behave incorrectly or to use incorrect graphics.

Fixed errors in the progress system:
This error had no effect to date, as the scope of the adventure had not reached the point to use the progression system.

Boss Display of Health/Energy:
Was not hidden after defeating the boss.
This has now been fixed.

Engine:
Several minor bugs have been fixed.
Functional scope has been extended and adapted to new circumstances.
Performance Adapter Routine optimized (controls the maximum number of interactive objects in the field of view)

Content/Presentation:
Inventory and text output values have been revised.
GUI display has been optimized in parts.

Adventure/Quests:

That game now offers:

Start in the Dwarf Castle.
Complete quest to bergen two dragonfire flames.

Maps:
Dwarf Castle
Start World (Hub)

Small village in the north
Small village in the east
The pit
The Dragon Temple

Plains of Silence (Hub)
Labyrinth Level 1
Labyrinth Level 2
Labyrinth Boss

Dwarves Mine Level 1
Dwarvemine Level 2
Dwarve mine dragon chamber
Dwarve mine dragon chamber boss

Known issues:
Performance partly below 60FPS (dwarf mine)




https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
another update:
Errors detected in the world object management.
This has been fixed.

More small performance optimizations.
Stability update.

Known errors (new):
Inventory content is not always displayed correctly after the change of world:
1)No Inventory Object Graphic is displayed.
2)An incorrect Inventory object graphic is displayed, e.g.: an object from the world...

This error is very rare and its cause has not yet been determined.
This error does not affect the validity of the inventory objects.
If, for example, the dragon flame can no longer be found in the Inventory, even though it has been collected, it is still present in the Inventory and can be
used.

To perform an Inventory refresh (does not need to be done), you must save the game (Sphere of Light or Location Change) and return to the title screen. After that select Continue Game and the hero stands in the middle of the collected objects.

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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darius676
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
A serious error was hidden in the I/O core for months.
Under certain circumstances, file access has not been terminated or started correctly. This led to incorrect graphics content and other problems, such as constantly increasing memory consumption, under certain conditions. These problems occurred so rarely and only after a long, repeated game run that the error has not been discovered to this day.

This error has been fixed with this release.
Further smaller fixes on the engine.

Content:
Changed the volume of various sounds and sound effects.
Replaced various sound effects.

https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king
Update 202010132342
Engine:
Fix: Day/night cycle bug. (Not all graphics of the time of day have been replaced accordingly)
Fix: Buffer/Streaming System.
Fix: Text: Player info (XP, Hit, Shield, etc.) is now displayed correctly above the player and updated correctly.
Fix: Healing potion has not been removed/not taken from inventory. Healing potion is used automatically if present.
Healing potion is taken automatically when the player's health drops below 25%.
This is also displayed with a hint above the hero.

Content/Gameplay:
The name of the map (if any) is displayed when you enter the map.

Should the player in the fight against the minions, fall. If the game does not end with "Game End".
I found this disturbing.
If the player falls in battle, he will visit the "Fog Grove".
There are ways to strengthen the player and plunge back into adventure.
For this to be possible, the player needs gold coins.
(Gold Loot has been raised).
The game can be ended as usual with pause > title screen.
Warnings appear before actions such as: Restart on existing game, quit the game. It is therefore possible to select or select the current action.

Various sounds and sound presentation reworked.
Display of health, shield, level revised.

Known issues:

Performance: With high enemy volume or high percentage of real-time generated content such as fire, fog, smoke, etc., the frame rate can decrease noticeably. Basically, a frame rate of 60Fps is sought and held over the majority of the game.

Glitches:
Still, occasionally, opponents can get stuck in walls.

Localization:
German, English.
English translation still incomplete and incorrect.


https://mark-dowen.itch.io/the-quest-of ... arfes-king
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Re: The Quest of The Dwarfes King

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https://mark-dowen.itch.io/the-quest-of ... arfes-king

Update:
Content:
The title of the game has been changed.

"Dvergatal --- Thorin's Quest"

Gui:
Active display on the home screen of : Continue, New Game.
Depending on the status, the corresponding menu items move.

Design Unification of HP, XP GUI

Engine:
Preparing for the next update.
Various adjustments and optimizations.

Known issues:
Objects may not always appear in inventory.
These are still there.
Who wants to change the game in a suitable place (spheres of light), or map
and continue from the title screen. This completely refreshes the inventory. And the graphics restored.

Performance/Balancing:
With high opponent volume, performance slumps occur.
Sales prices for items are too high.

"Dvergatal --- Thorin's Quest"
has been tested on a wide range of systems.
At the moment, no serious problems have been identified.

For the best experience, an XBOX One controller should be used.

Keyboard is supported. Buttons correspond to the XBOX Controller layout.
The following deviations/additions are available:

"SPACE" corresponds to PAUSE/START button

"O" corresponds to "SELECT" . -> Calls full view of the inventory.

Have fun testing.



https://mark-dowen.itch.io/the-quest-of ... arfes-king
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