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 Post subject: Re: DialogDesign0R V1.62
PostPosted: Sun Aug 09, 2020 10:58 am 
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Mesa wrote:
A little bug, when i quit the advanced tools window by clicking its own button [x], the button in the main DD window keeps toggled.

Fixed!

Mesa wrote:
I didn't find the trick to use addons. How can i do ?

You have to compile the AddOns (DD_Addon_AddTools.pb and/or DD_Addon_LoadFromSource.pb) to dlls and they have to be placed in the subfolder AddOns to be found by DD.
The compiler (x64/x86) must also fit the compiler you used to compile DD.

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 Post subject: Re: DialogDesign0R V1.62
PostPosted: Mon Aug 10, 2020 9:43 am 
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For information, i found that each addons name must begin by "AddOn_", like "Addon_AddTools.dll", otherwise it doesn't work.

M.


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 Post subject: Re: DialogDesign0R V1.62
PostPosted: Mon Aug 10, 2020 11:28 am 
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This is from the time, where AddOns should have been placed in the same folder than the main program.
I should maybe remove that restriction.
Thanks, seems I forgot to mention this.

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 Post subject: Re: DialogDesign0R V1.63
PostPosted: Tue Aug 11, 2020 3:06 pm 
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O.k., I lowered the restrictions for Addons.
- No need to add AddOn_ to the filename
- No need to respect the exact procedurenames (case insensitive now, but only on Windows and Linux)
- Added an optional AddOn_GetName(), where the DLL itself can inform the name of the AddOn, independant of the filename of the dll.

I increased the version also to 1.63 now.
Binaries will follow this evening, or tomorrow latest.

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 Post subject: Re: DialogDesign0R V1.64
PostPosted: Wed Oct 28, 2020 11:50 am 
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Small update

New in V1.64
  • Fixed -> Double Hyphons (--) in comments are not allowed in XML! All -- will be changed into - -
  • Changed -> Storage of extracted/collapsed state of the tree items (using the quite clever one from the PB IDE now)

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