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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Fri Oct 10, 2014 7:50 pm 
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@manuel7 - Thanks. I glanced over the code and it looks as it could be easily translated to PB, however I don't have much time these days (last year of uni). It has landed on my ToDo list, at least for now.

    ; TODO: Add support for exe parameters to open an existing pano by drag and drop
    ; TODO: Add a checkbox to render the pano as a 6 sided cube map
    ; TODO: Depth map rendering

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Wed Apr 22, 2015 1:01 am 
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Too bad the source code isn't available.
It would be useful to be sure that this software is free from any malware.


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Tue Jun 23, 2015 4:30 pm 
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Still no evidence that it's free from malware. I have to use virtual machine for this useful software.
Is there any way to use this software with Ubuntu?


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Wed Jul 01, 2015 12:14 am 
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Olby, thank you anyway for your utility.
Unfortunately, Google Street View panoramas don't remain in the same quality in which you find them. Every house which is unblurred now can become blurred. The opposite conversion doesn't occur. So keeping private copy which doesn't degrade because of some nonsense requests is a good idea.


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Sat Aug 15, 2015 4:14 pm 
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I saw this ages ago but was too lazy to try it -- it's awesome!

Would it be possible to allow looking up and down, like in Streetview itself?

Any chance of the source code being released?

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Wed Oct 14, 2015 9:34 pm 
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i'd like to create panostitches of whole blocks rather than 360° ones.
would this be possible? i.e. grab a front view image from every available position.
grab one or two additional images with varying degree of camera tilt. e.g. 30° and 60°
then stitch the whole series in order to get a view that could not be seen otherwise.
i'm mainly interested in a grabbing routine. though autmatic stitching sounds nice...
Image


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Mon Feb 01, 2016 3:41 pm 
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Hi Olby, great program!
I realize you haven't answered here in quite a while, but I'll try.
Grabbing photospheres, like this one: https://www.google.com.ar/maps/@-34.604 ... 4352?hl=en
Doesn't work. Is that expected behavior?

Thanks a lot!


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Mon Feb 01, 2016 4:05 pm 
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Yes, photo spheres and other special cases of street view are currently not supported. I have a fix in mind but I just don't have any time to do it right now.

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Mon Feb 29, 2016 7:17 pm 
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Great tool! thx~~~However,I met with all black issue when I was tring to grab some single photo sphere like "https://www.google.co.jp/maps/@-33.857431,151.214161,3a,33y,207.85h,98.94t/data=!3m8!1e1!3m6!1s-DNUM7uYuUSU%2FU6yxbJ4KjiI%2FAAAAAAAAMP4%2FeknMU-d4NMw!2e4!3e11!6s%2F%2Flh6.googleusercontent.com%2F-DNUM7uYuUSU%2FU6yxbJ4KjiI%2FAAAAAAAAMP4%2FeknMU-d4NMw%2Fw203-h101-n-k-no%2F!7i14000!8i7000!6m1!1e1"


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Thu Jul 07, 2016 3:43 pm 
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Hi, for information, i've got the same probleme as puresat, some pictures are gray + the previewer crashs, both of them only with the quality at 6 (max).

It's a very very great soft !
Thanks.

M.


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Mon Aug 01, 2016 12:50 pm 
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Great, thank you!

Is it possible to ask for the preview tool alone?
I'm in desperate need of some lightweight script that can display 360 images, for an art project. So the image can be shared packed together with an image viewer.
Any chance? :D


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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Tue Nov 22, 2016 3:35 pm 
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Hi Olby, would you be so kind and could show me, how do you load and view the panorama images?

I try to view my Insta360 images like this:
Image

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Tue Nov 22, 2016 7:48 pm 
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Hey,

For those of you who want to view standalone panorama images here's the code. Tested on 5.41LTS+. Once compiled just drag and drop the panorama files over the executable to view them. Needs Engine3D.dll in the same folder. Enjoy!

Code:
EnableExplicit

UseJPEGImageDecoder()
UsePNGImageDecoder()

Define.i w,h,d,mx.f,my.f,file$=Trim(ProgramParameter(0))

If file$
   If InitEngine3D() And
      InitSprite() And
      InitKeyboard() And
      InitMouse()
   
      If ExamineScreenModes()
         While NextScreenMode()
            w=ScreenModeWidth()
            h=ScreenModeHeight()
            d=ScreenModeDepth()
         Wend
         
         If OpenScreen(w,h,d,"Panorama",#PB_Screen_SmartSynchronization)
            CreateCamera(0,0,0,100,100)
            CameraFOV(0,90)
            
            Add3DArchive(GetPathPart(file$),#PB_3DArchive_FileSystem)
            CreateMaterial(0,LoadTexture(0,file$))
            DisableMaterialLighting(0,#True)
            MaterialFilteringMode(0,#PB_Material_Trilinear)
            RotateMaterial(0,180,#PB_Material_Fixed)
            
            CreateSphere(0,-10,32,32)
            CreateEntity(0,MeshID(0),MaterialID(0))
            
            Repeat
               If ExamineMouse()
                  mx=-MouseDeltaX()/4.0
                  my=-MouseDeltaY()/4.0
               EndIf
               RotateCamera(0,my,mx,0,#PB_Relative)
               RenderWorld()
               FlipBuffers()
               ExamineKeyboard()
           Until KeyboardPushed(#PB_Key_Escape)
        EndIf
      EndIf
   EndIf
EndIf

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Wed Nov 23, 2016 9:06 am 
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Yeah!!! Great :D Thank you Olby!

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 Post subject: Re: StreetView Grabber (Updated v1.6)
PostPosted: Wed Nov 23, 2016 9:28 am 
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I've changed some little things, to use it several times.

But there must be something wrong. I'll always get an IMA after two times OpenScreen().

Anybody can help?

Code:
EnableExplicit

UseJPEGImageDecoder()
UsePNGImageDecoder()

Define.i w,h,d,mx.f,my.f,file$=Trim(ProgramParameter(0))

If InitEngine3D() And
  InitSprite() And
  InitKeyboard() And
  InitMouse()
   
  If ExamineScreenModes()
    While NextScreenMode()
      w=ScreenModeWidth()
      h=ScreenModeHeight()
      d=ScreenModeDepth()
    Wend
  EndIf
EndIf     

Repeat
 
If w <> 0 And (file$ = "" Or file$ = "#")
  file$ = OpenFileRequester( "Select Image", "", "Image (*.jpg)|*.jpg;*.jpeg;*.png;*.bmp|Alle Dateien (*.*)|*.*", 0)
EndIf

If file$
   If OpenScreen(w,h,d,"Panorama",#PB_Screen_SmartSynchronization)
      If CreateCamera(0,0,0,100,100)
        CameraFOV(0,90)
       
        Add3DArchive(GetPathPart(file$),#PB_3DArchive_FileSystem)
        If CreateMaterial(0,LoadTexture(0,file$))
          DisableMaterialLighting(0,#True)
          MaterialFilteringMode(0,#PB_Material_Trilinear)
          RotateMaterial(0,180,#PB_Material_Fixed)

          If CreateSphere(0, -10, 32, 32)

            If CreateEntity(0,MeshID(0),MaterialID(0))
           
              Repeat
                 If ExamineMouse()
                    mx=-MouseDeltaX()/4.0
                    my=-MouseDeltaY()/4.0
                 EndIf
                 
                 RotateCamera(0,my,mx,0,#PB_Relative)
                 RenderWorld()
                 FlipBuffers()
                 ExamineKeyboard()
               Until KeyboardPushed(#PB_Key_Escape)
               
               FreeEntity(0)
             EndIf
             FreeMesh(0)
           EndIf
           
           FreeTexture(0)
           FreeMaterial(0)
         EndIf
         FreeCamera(0)
       EndIf
       CloseScreen()
       file$ = "#"
    EndIf
 EndIf
 Until file$ = ""

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