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PostPosted: Sun Feb 25, 2007 1:55 pm 
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One thing in my oppinion really lets Irrlicht down.. only being able to have one texture per mesh, as opposed to the ability to have multiple texture files, which makes level editing in the more popular editors (DeleD, 3D World Studio) possible.

I know the option of merging the textures into one file is available, but the texture quality is at stake.. and not everyone wants to use BSP.


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PostPosted: Sun Feb 25, 2007 10:13 pm 
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dige wrote:
No, the Ogre PB Engine is going that way:

traumatic wrote:
[ ] Write a C-ish wrapper and surrender OOP
[x] change the DLL.


:wink:

Actually the OGRE implementation for PB both meant to surrender OOP _and_ change the DLL. ;)

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 Post subject: 16 bit heightresolution??
PostPosted: Mon Feb 26, 2007 1:56 pm 
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how about implementing the 16bit heigtresolution into the irrlicht wrapper.
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!


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PostPosted: Tue Feb 27, 2007 9:33 am 
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No answer is a bad answer.
But ok, next question , may be again without answer:
I tried to load a terrain with a 1024*1024 points into the terrain-fog example, but I was not able to adjust the values (nodescale) so that the whole terrain was visible.
Any idea?


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PostPosted: Tue Feb 27, 2007 11:48 am 
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Guess the Limit for Highmaps is 256x256 Pixel. For bigger terrains use
Tiled Terrains.
Code:
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode()


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PostPosted: Mon Mar 05, 2007 10:37 am 
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kawasaki wrote:
One thing in my oppinion really lets Irrlicht down.. only being able to have one texture per mesh, as opposed to the ability to have multiple texture files, which makes level editing in the more popular editors (DeleD, 3D World Studio) possible.

I know the option of merging the textures into one file is available, but the texture quality is at stake.. and not everyone wants to use BSP.


Why do you think thats only one Texture possible ?
In fact, Irrlicht handles up to 4 Texture per Material, and with the Shader-Support you are free to combine it as you wish...

Mike


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PostPosted: Mon Mar 05, 2007 10:44 am 
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JoRo wrote:
No answer is a bad answer.
But ok, next question , may be again without answer:
I tried to load a terrain with a 1024*1024 points into the terrain-fog example, but I was not able to adjust the values (nodescale) so that the whole terrain was visible.
Any idea?


Okay, at first - i'm not the creator of Irrlicht !
So we all have to live with the restrictions of Irrlicht.
So i built in some Additions/Bugfixes.

I work on the next release, wich has the important Target to eliminate the need of the IrrlichtWrapper.dll and use it as Import-Library.
Also i went to use the MS-Compiler to also remove needs for the DX-Dlls. In fact we have then only the irrlicht.dll to deliver with projects.

Also i will implement more functions for Terrains and Textures.

It will have a Basic-Newton integration....

You see it is a lot of work, testing and more.

And btw i'm the only who works on this Irrlicht-Wrapper.

So everything has to fit in my spare Freetimes.

But i not gave up the Wrapper !

Oh, and maybe i change the Name - anny suggestions ?
(maybe ColdCopper or HotSteel .. ;-) )

Mike


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PostPosted: Mon Mar 05, 2007 11:00 am 
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I would go for HotSteel.....

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PostPosted: Sat Mar 31, 2007 5:43 pm 
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Lil update - ( i have to post this because it made me almost go off this morning ! :mrgreen: ):

Hacked a Testversion together under linux:
Image

247 FPS on an old Radeon 7500 *gg* - kicks ass
Til the Linux Version is out "stable" - it will be a while - am not making a timeplan on this as i am doing this in my freetime ( while i should work on the manual dammit... ) - just a lil heads-up and a *bump* - this project is in development!

Current Plans:
- Finish 1.05 Windows ( neotoma )
- Finish Manual & Examples ( Thalius )
- Smack on the WIKI ( Thalius )
- Beta Release
- Bugfixes ;)
- Linux Version ( Thalius )

Thalius

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Last edited by Thalius on Tue Apr 03, 2007 3:56 pm, edited 2 times in total.

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PostPosted: Mon Apr 02, 2007 8:10 am 
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2neotoma:
So how about my questions, suggestions and bug report (5-6'th pages) ?

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PostPosted: Mon Apr 02, 2007 9:56 am 
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Thalius wrote:
Hacked a Testversion together under linux:


Great! Any chance to get a DL?

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PostPosted: Tue Apr 03, 2007 1:20 pm 
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Quote:
Great! Any chance to get a DL?


Not yet - there will first be the Windows Version. The Linux Version lacks alot yet and has to be build as a lib ( basically i want to know how big teh interest in a Linux version is ;) .

Thalius

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PostPosted: Tue Apr 03, 2007 3:49 pm 
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There is a lot of interest for sure! We are starving for some 3D solution that works.

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PostPosted: Sun Apr 29, 2007 11:20 am 
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Fantastic work neotoma, Thanks :D

You mentioned above that you're working on incorporating the dll for the next release, are you also looking at upgrading the irrlicht engine to v 1.3 or is that some way off?

Thank again :D


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PostPosted: Mon Apr 30, 2007 1:54 pm 
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Quote:
You mentioned above that you're working on incorporating the dll for the next release, are you also looking at upgrading the irrlicht engine to v 1.3 or is that some way off?


Think this has been Mentioned above.

Migration to 1.3 is planned for 1.06 - The next Release will be 1.05

Thalius

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